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Topics - Sharm
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Pixel Art / Working on this RPG sprite base animation again. [nudity]
« on: January 11, 2014, 02:52:14 am »
I've been working on some older stuff, including this base:



I've improved quite a bit since the last time I worked on it but it still seems a little off, especially the legs in the side view.  Despite my effort and study I'm still terrible at animation.  Help would be most appreciated.

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Pixel Art / Tileset with RPG Maker VX Ace limitations
« on: August 06, 2013, 07:54:59 pm »
So a friend of mine and I are working on a RPG project made in Ace and I'm replacing all the art that comes with the program with my own stuff.  I think I'm to the point where I can start getting some feedback and make it even better.



I'm trying for a perspective that doesn't show the back of the roof.  I tried to make it look less flat with shading but something is competing for attention and flattening it out and I've looked at it too long to know what it is.  The house shadow is out of my control, other than deleting it entirely there's nothing I can do.

Feel free to be as nit-picky as you want, I'd prefer this to be really good and not just good enough.

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Pixel Art / OGA's new RPG tiles
« on: February 22, 2012, 10:56:17 pm »
Hello again!  I'm working on a new set of RPG tiles.  I'm still working on my other set, slowly, but this one is a paid job, so it gets priority.



So far I've got dirt, grass, trees and two different transitions between the dirt and grass.  I wanted the grass/dirt transition to have a darker edge as though the middle stuff is more compact, but it isn't looking right, so I made one without that transition.  The only problem is, it looks a bit plain which is why both kinds are in the preview.  I'm attempting a style that has detailed, contrasted edges with a simple and low contrast tile.  I'd prefer to keep things on the simple side, since I won't be the only artist working on this, and I'll need other people to be able to mimic this style.

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Pixel Art Feature Chest / GR#096 - 32x32 RPG Tiles
« on: November 06, 2011, 09:48:29 pm »
I've been working on some RPG tiles for a while in an attempt to level up my pixel skills, and I think I've got it to the point where I could use some critique.



I've done the tiles up like RPG maker's auto tiles, since that seemed like the clearest way to figure out what had to connect where, but I'm not sure I've grasped the concept.  Things still aren't lining up, and they all look too square.



The bases are the most unfinished.



I can already see some errors that I need to fix, but I'd love to hear what everyone else has to say.

EDIT: Here's the latest stuff






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General Discussion / Suggested challenges for practice?
« on: December 16, 2007, 11:25:06 pm »
I found this place because I thought the challenges would be great practice to get better as a pixel artist, and since then I've been wondering.  If you're new to the pixel thing (or very old at it, but never serious before now like me), what would be a good learning curve of challenges to make you grow as an artist?  Would you suggest starting with?  Limited color scenes, a mockup, a walk cycle, rpg tiles, icons?  What are you trying to master with these practices?  For you professionals, how did you do it, and how would you do it now if you could do it over?  Once you master something like a walk cycle, what's the next step?  A run cycle, or perhaps flight for something different?

I have my own ideas about this, but I've learned since coming here that I'm not as good at this as I thought, and have a long way to go.  I'd love to hear other people's opinions.

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Pixel Art / Platformer mockup WIP
« on: April 20, 2007, 08:28:11 pm »
I thought doing a platformer would be good practice, since what I really want to do is a full RPG.  Now that I've started though, I'm having problems with a few things, and I would love some advice.



Latest:



The colors are driving me nuts, and my character doesn't fit, nor stand out from her surroundings properly.  I mostly put her in for scale and to test colors, so the pose isn't going to stay.  I'm just not sure how to fix it.

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Pixel Art / In response to Pixelator 3
« on: March 21, 2007, 11:09:39 pm »
I came here to push myself, to do things I don't normally do so I could learn.  So I thought I'd try the challenge for Pixelator 3.  Here's the result so far.



It isn't what I was planning at all.  I have no clue how to do magical effects, and it really shows.  For the motion, I wanted to do something more like this:



 I was going to add body movement and some dust at the very bottom of the movement, but the dust wasn't working (more effects problems) and I didn't see the point of getting the animation right when I couldn't get the wind ball to look like a wind ball.  I was hoping to make it more stylized to match the look of the girl.  Like this:



But the further I got in animating the swirls, the worse it got, and I didn't know how to smooth it out without going overboard on the frames.  I would like some help with this one, but more than that, I'd like to learn how to make effects look right on my own, without needing help for every new thing.  Do you guys know some good tutorials?  I've never seen one that dealt with effects as their own thing.

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Pixel Art / My first walk animation [Nudity warning]
« on: March 13, 2007, 08:04:35 pm »
This is the first walk animation I've ever done.  I'll be using it as a base for girls in an adventure game.  Any suggestions?

  Latest:

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