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Topics - Akzidenz
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Pixel Art / [WIP] New Set of Iso Sprites (Update 1/15)
« on: January 13, 2007, 06:06:37 am »
My friend and I have been working on these for awhile now, and we're at the point now where some outside opinions & advice would be a huge help. These are the naked base sprites for four races, and are based on the sketches below (linked instead of img'ed because they're large):

Human race:
Fish race:
Rock race:
Furry race:

And, the sprites:

Finally, some exploration done recently on the shading and shaping of the human sprite (original marked with an X):

We're looking for comments & critiques on any or all of them. I think we're at the point where we might be focusing on the wrong things, I feel like there are still some glaring errors in them but I can't put my finger on exactly what's wrong. We've just been staring at them for too long.. a fresh pair of eyes would really help. Edits are definitely welcome.

I have a few questions that I've been wondering about ever since I started to get to know what the pixel art community was. They basically boil down to my confusion about the values of retro gaming and older gaming vernacular. Obviously, many systems have restrictions on sprite size/palette/etc, restrictions on tilesets, and so on. But with the majority of the technology that can now be used to code games, it doesn't seem like there are as many (if any) limitations - but people continue to work as if there were.

Keep in mind that I understand that restrictions/limitations are still totally necessary on some platforms (GBA, mobile, etc). The questions are not aimed at any sort of art or graphic created with necessary or unavoidable limitations.

Answer if you'd like, I'd love everyone's opinion.

- What sort of value do you place on the ability of a pixel artist to work within a specific, optimized palette or tileset? And why? Do you think that a large part of being a successful pixel artist comes from being able to effectively use a minimal set of tools (palette/tileset/animation frames/etc)?

- If you were to play a game made up of beautiful sprites and animations and backgrounds and tiles - but that game's artist had obviously not worked within any sort of restrictions - would you consider it legit? Or beautiful? Would you consider it a joke or a waste of time? Would you be more impressed with a game that used half as many colors but was slightly less beautiful?

- What purpose do you feel that limiting or restricting one's options serves when creating a piece of pixel art that needs have none? Is it craftsmanship? Is it tradition? Is it overrrated? Is it necessary?

Pixel Art / Need help - eyes/mouths in small sprites
« on: December 11, 2006, 05:27:19 am »
I've been working on creating smaller sprites lately, and I'm getting decent at it, but I'm having a shitload of trouble making decent eyes & mouths. At the very most, I have a 4x4 space per eye - but most of the time it's less, 2x3, 3x3. I've looked through a ton of old SNES/GBS/PS1 sprites, but all of them just seem to have the same (or similar) 2x2 eyes. And mouths are even more difficult.

So, does anyone have any suggestions? What do you typically do for eyes/mouths at a small size? Any examples you can point me towards?

This is what I'm working on at the moment. These are (poorly) AA'ed outlines. The one on the right (the furry one) I'm happy with - but the one on the left (the fish), I can't seem to get right. The eyes just don't have the same life that they do in the sketch. The mouth is also a bitch on the fish.

Original sketch (again, not mine, the work of my friend/partner at


Any other advice/suggestions are totally welcome as well - but I'm trying to focus on the eyes.

Pixel Art / [WIP] Little Guy
« on: December 02, 2006, 03:39:18 am »
Hey everyone - I'm pretty new to the site, and to pixelling in general. I'm working on the first "big" piece I've ever done.  Been working on it for a day or two now.

No dithering or selout yet. Planning on adding little details as well. Looking for advice on shading. The original sketch isn't mine, it's from my friend Alex Madrigal (some of his work can be seen at

Any comments/criticism are appreciated. Thanks!

Original sketch can be seen here:

Original pixels:

Most recent update:

Pixel Art / New to Pixelation
« on: November 29, 2006, 08:30:03 am »
Hello to everyone. :y:

I got interested in the prospect of making pixel art really recently - then found this site - then lurked for about a week. The stuff I've seen here since I started browsing through threads blows my mind. The last iso collab is my desktop now.

I'm here to get better, straight up. I'm used to extremely harsh, honest criticism (got 4 years of it). I recognize that I suck at this and I don't expect to move past mediocrity in the near future. I'll appreciate every piece of advice that I get and take it to heart.

And I'm not a douchebag.

I did this in about an hour. These are the first pixels I've laid down in.. ever. Anything done has been the result of the tutorials I've managed to dig up.

Please do not be kind.

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