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Topics - madmenyo
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Pixel Art / Improving my pixelation
« on: February 20, 2016, 05:29:31 pm »
Hey again, haven't been here for a while. I have been super busy developing my programmer skills. I released my first game on the Google Play store in December and I participated in the 72 hour GameJolt GDC jam #gjgdcjam last week  where my game got placed 9th which I am super excited about. Here is a link to all the entries (I hope that is allowed here), just scroll down to the 9th to see mine  :lol:

I guess to make more popular games I have to improve my art skills significantly. So I started creating some "larger" pixel art attempts. I'm actually quite proud of it and it took me ages. I would like to ask you to be so kind to stomp me back into reality with constructive criticism, I'm sure there is plenty of that in this place.



Reference on fandom wiki posted by GuyGombaa




Reference is actual pixel art by Revelation of square boy but I stopped the video before he cleaned up his linework.



And then I have a final question apart from the critique. Let's say I want to use these 2 characters in my game, am I allowed to use them? Where is the actual line since I see games that almost copy other games one on one (WoW vs a ton of mobile games to name some). I am not looking too steal any ones design and would really want to follow the guidelines and unwritten rules to improve my work. But I feel I really need reference when creating these things, once I start designing myself it won't work out at all.

Thanks, and I  hope to post here a lot and really improve my game art now.

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Pixel Art / Could i trick you saying this is pixel art?
« on: May 10, 2014, 02:37:06 pm »
So how about it?




-

I got inspired by this thread http://wayofthepixel.net/index.php?PHPSESSID=60ftduua57gv5g5bti6109kod2&topic=14902.0, i hope i can get a real stylish look to it like he does. I am actually hoping he drops in and gives me some pointers, since he is still active here :D. I am struggling a bit with the shader setup but my difuse needs still needs lots of tweaking too.

3
Pixel Art / Help with swordsman, toony & simple colored.
« on: September 19, 2012, 03:33:22 am »
Hi,

I am working on a character to get the style of my game shown. I did a tiny bit of pixel art in the passed and can definably use some help here.

I am making a strategic combat game, it has 16 * 24 tiles on the battle field. I rather not have scrolling (at least on the full HD resolution) but still some details on my sprites (have to distinguish spearman from swordsman for example). I figured that 32*32 is to small since i need multiple units per sprite, up to 8 but they can overlap if it looks good.

Currently i am still deciding to make it isometric or top down with a slight camera angle but i momentarily settled with the top down. It would be nice to draw the sprites in the "right" perspective but it might look still good when viewing the sprites straight from the side.

It would also be awesome to have some faction colors into the sprites but currently i dont think i have the amount of pixels for that i think. Although i can make them about 1,5 times bigger if the overlap looks good.

Anyway, i could use some tips on how to make this "pop" more and some ideas how to get those things i mentioned above implemented in it.






I used a spritesheet by NDraxian0 as a guideline.


Would be nice to have a base and i can change weapons. Or change the armor/tail/mohawk to for other races.

Eventually i need about 100 of sprites so i probably end up having to hire someone but for now i like to have something to play with and get the feeling of the style down.

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General Discussion / ViewTiled, a small handy tool.
« on: February 14, 2012, 12:08:55 pm »
A tool that tiles your image automaticaly so you can see if it tiles well.

I personally don't really need this but i figured i post it up here as it might come in handy to some of you guys.

http://www.gamedev.net/blog/862/entry-2254163-viewtiled-a-small-tool-for-artists/

5
Pixel Art / Some more practise.
« on: July 22, 2011, 08:48:18 pm »
This one took me a couple of hours (lol), but i'm pretty satisfied. I did use some reference of a sprite of the same size. I'm looking for some critique so i can go on with the other sides.


This is the ref i used, i hope it's not too similar. It is from RPG maker, i don't know the exact artist, sorry.

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General Discussion / Cost, time, etc for some pixel art?
« on: July 21, 2011, 04:51:00 pm »
Hi,

I am totally in the dark about the salary of a decent pixel artist. I'd like to start on a bigger programming project, i would love to make a Jrpg game, but lack the ability to make appealing characters and mobs for it. I havent start working out exactly what i would need but i'd like to see what price range i'm up against. So here is a list of what i would need at the least.

4 main characters, about 32 * 48 with movement and some basic emotion animations consisting of 3 frames each.
4 portraits of these characters 128*128.
50 unique mobs and for each mobster i would need a couple (2 to 4) different color variants. Size ranges from 96*96 to 256*256 but most being around 128*128.
10 bosses 256*256

Like i said i'm clueless at how much time these things take to make and the budget i would have to put up against it if i set my sights on a cool indie Jrpg.

[edit]
Forgot to add that there are no palette restrictions as this will be developed with XNA for PC, xbox and maybe win phone too.

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2D & 3D / My isometric tiles c+c plz
« on: May 07, 2011, 12:58:34 pm »
First time i'm creating isometric tiles. They will be for my game which will have sort of similar art style as Jagged Alliance. I am looking for ways on how to improve these tiles, any help is really appriciated!


8
General Discussion / A specific painting program
« on: April 30, 2011, 12:13:28 am »
Hi,

I am very new to pixel art, although i have drawn some tiles and textures in the passed i am not very good at it. Now i desperatly need to improve my skills because i am busy on programming a isometric tile game. I already got the dimensions i need and did a view tiles with photoshop. Not much of painting but more like sticking photoreal textures against my templates and edit/filter them a bit. My mud texture on my 32*16 tile is just a noise, dispeckle, low noise :D.

Now i did read a lot passed days and see i don't need many colors for good quality, but is using a 256 color paint program cutting on the quality of 16M colors while still picking just 3,4 or 5 shaded for a color?

Like i said i'm currently using photoshop, but i have seen some video's of people making those isometric lines instantly, and there might be programs that just add more functions that are needed for this isometric pixel art.

However, i'm still going to try for a more or less photoreal approach, jagged alliance style is really what i am looking to make. I still have to study it's palletes a bit but just have been really busy getting my tile engine together.

I also love how you can view your model at 100 or 200% and draw in it zoomed at 1000%.

Anyway, what type of program suits me best? Should i just stick to photoshop which i'm comfortable with or should i get some nice pixel art program.

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