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Topics - drakus2011
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1
Unpaid Work / [Unpaid] Finished Game Needs Art
« on: April 16, 2013, 07:34:20 am »
Hello, I have finished my first Android game and I'm soon to be releasing it on the Google Play Store.  I'll be selling the game for $1 and will be offering optional in-app purchases.  This is an aquarium game that I've programmed over the last four months and have created basic art for.  I would like to find an artist or multiple artists that can work with me with no up-front pay.  I can offer profit sharing as long as your art assets are being used in the game.
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I am looking for art assets in the following categories and for each category I have specific specifications to work with.

1 ) a Font

2 ) User Interface Components
    a) buttons
    b) window backgrounds
    c) achievement icons
    d) menu icons
    e) app launcher icons
    f) a Google Play Store icon

3 ) Animated Fish

4 ) Animated Plants

5 ) Aquarium Frames and Aquarium Water

6 ) Aquarium Decorations

7 ) Aquarium Substrate

8 ) Fish Food

9 ) Aquarium Equipment

10 ) Aquarium Backdrops
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If you would like to discuss this more please contact me or reply to this message.

2
Unpaid Work / MMORPG Seeking Pixel Artist(s)
« on: February 04, 2013, 10:24:49 pm »
My name is Kelsey Roden, there is no company involved.

The project name is codenamed Legend.

The project is a small-scale MMORPG that I have been working on since November of 2012.  I'm not following a design document currently.  I'm just trying things out to see what works best for the project.  I do have lots of notes that can be used for the project.  Team members involved in the project can help with the project's design direction.  This is a top-down, 2D, action, fantasy game.

I would like people willing to work for free starting out.  The pixel art would be "work at your own pace" and contribute what you can, when you can.
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I'm looking for pixel artists who can do any of the following:
 

Character Sprites - Base -
The Character faces 4 different directions.  4 animation frames per sequence.  Animations would include walking and attacking.  The Base animations are of an un-clothed character. 64 x 64 pixels in size.

 

Character Sprites - Equipment Overlays -
The Character Sprite Equipment Overlays are drawn on top of the Character Sprite Base to make it appear as if the character were wearing their equipment.  Equipment pieces include: weapon, shield, helmet, tunic, sleeves, leggings, gloves, belt, boots, cloak , and shoulders.

 

Monster Sprites -
The Monsters face 4 different directions.  4 animation frames per sequence.  Animations would include walking and attacking.  The sizes of Monsters would include 32 x 32, 64 x 64, and larger for boss monsters.

 

Terrain Tiles -
There would be different themes of terrain tiles such as a dark forest, a desert, plains, and snow-covered mountains.  Some of the tiles would be grass, roads, water, trees, house-pieces, and other decorations.  The tiles would be 32 x 32 pixels in size.

 

Inventory Item Icons -
The images would be 32 x 32 pixels in size.  They would have no border, and the unused portion of the image would be transparent.  Items like potions, herbs, swords, armor, food, and metal ore would be needed.

 

User Interface -
Various sizes, the whole of the game screen is 800 x 600 pixels.  Interfaces for health points, mana points, inventory, equipment screen, player trade, and a shop would be included.
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You can download the game at: www.keldam.net

Java is required to play the game.  Basic installation and play instructions are on the Instructions page of the website.  Create an account through the game client.
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Please contact me here or through private messages for now, thank you!

Feel free to ask me questions about myself or the project!
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3
General Discussion / Is anyone using The Tile Wizard?
« on: March 28, 2011, 02:59:50 am »
The Tile Wizard has been available for two weeks now.  Is anyone using the program?  If so what do you like about it?  What could be better about it?  If you're not using the program, what would get you to try it out?

4
General Discussion / My Introduction
« on: March 17, 2011, 09:48:46 pm »
My name is Kelsey and I've been greatly interested in making video games for the last twelve or so years, right about the time of 7th Grade in school(I started playing Ultima Online: Renaissance and that really got me into that type of game).  I've been designing a roleplaying game or series of roleplaying games for the first ten years of that time.  I never practiced much at pixel art except for the little bits of things for test projects with the Visual Basic programming language.  Two years ago I started learning the Java programming language because working with "forms" and the basic things I knew about Visual Basic wasn't working for me, and have been practicing Java ever since.  I applied what I learned and started programming a massively multiplayer roleplaying game, it had its rough spots and its not nearly done but I worked on it for a year or more as much as I could to experiment and practice with Java.  During the time of the MMORPG practice I was also working off and on with a standard offline roleplaying game that mimicked SNES games.  Spending all of that time programming I never found the time to get into developing my pixel art skills.   I don't really know where to start.  I sit down and start messing around with pixels... I can't find decent colors, I don't really have any idea of the shapes things need to take in the image...I'm just sort of at a standstill with my lacking pixel art skills and other skills im sure.  I'd like to divide my programming practice time into pixel art practice so I can make pixel art for myself and be more diversified in skills.  Pixel art I see has always inspired me to do the best I can in what I'm doing but not knowing how to start off in pixel art and not producing anything of decent quality is a little uninspiring at the same time.  I've done a few tutorials I've found off the internet and the results were decent when copying the tutorial, but when I try do to something on my own ... it doesn't turn out.  Is this how everyone starts out with pixel art?

5
General Discussion / The Tile Wizard Software
« on: March 14, 2011, 04:49:14 am »
I have developed cross-platform software that may help you with creating terrain tiles for two-dimensional tile-based games. Its called The Tile Wizard. The Tile Wizard was designed for the main purpose of testing your tiles to see how they look together as they would be in your game.

The program is being constantly improved.

Find updated information at www.twodimensionalgames.com

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