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Topics - metachaos
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Pixel Art / [C&C] Falling character taking damage
« on: March 22, 2016, 04:13:38 pm »
Hi all,

Still working on my game.

There will be a special scene in which the character is falling.
While falling and being chased by ennemies, he may takes damage.

I tried to animate it and would be glad to get some advice.

Here the gif :

And the spritesheet :

Thank you for your help :-)

Pixel Art / Studying Pixel Art with Megaman X sprites
« on: March 18, 2016, 09:19:00 am »
Hi all,

I'm actually working on a game.

I made the game engine based on megaman X spriteset and tileset and now start to create sprites based on X animations (i'm not good enough to do the whole thing from scratch :/ )

I made a first test which doesn't work well ingame so i came here to get some C&C about what could improve the sprite integration. 

What do you think ?

Thanks !

-- ****************************************************

Decided in page 2 to do a 8 frames 360 of an upscaled version to define a design before spriting.

I'll then go with my own poses as suggested by @Friend.

So far :

EDIT ------------------

I slightly messed with the colors :

I used the same outline colors but now it looks messy...  ???

EDIT 2 -------------

After a bunch of tests and a mockup i think that my reference wasn't right.

I tried to take an original screenshot which seems more saturated. In this case the character is fitting way better in the scenery.

Is there any advice about how to make the char merge into the stage in a video game ?


Pixel Art / [Walk Cycle] Sprite front walking cycle
« on: August 02, 2011, 09:55:17 pm »
Hi Everybody,

I'am redoing an old sprite with the techniques i learned from this forum and redoing the animations :

first of all new and old sprite :

I would like some C&C if possible so as to have a good looking 4 frames (can't add more) walk cycle :

Thanks  :)

Pixel Art / [WIP] RPG Casting Skill animation
« on: July 18, 2011, 12:06:36 pm »

Need some C&C.

I'am still working on my RPG for PSP, and can't find what's wrong in my sprites casting skill animation :


(by the way if some of you wants to help with the game, we are making partnership with digital coproductions)

Pixel Art / RPG Spriteset Char
« on: March 09, 2011, 05:21:14 pm »
Hi  everybody,

I'am actually working on a RPG game dev for PSP and i'd like to show you basics animation of the main char :

movement animations are 4 to 8 frames depending on the type of animation.

I already did 8 direction walking animation + standing animation (kinda like sonic 1)  and would like to know if someone could land me a hand to make the running animation as i'am getting short on time and skill.

Any advice would be great from you guyz :)  

(i'am a foreigner that's why i'am speaking bad english)


Adding a screenshot, this is actually in game footage of an older version

Sprite are resized depending on the depth, and i'am creating the background in precalculated 3D.

The alpha version which can be run on a CFW psp contains :

- 8 directions movement
- Standing animation which start after 1 sec
- Saving and Loading via PSP datasaving system (only position of the main char is save/loaded)
- 1 animated npc who can talk with you with a chatbox system near from xenogears' one
- 1 bgm looping
- lightning effects (white spots)
- Dynamic sprite resizing system depending on Depth
- 2 available location

i'am working on the main menu (something like Final fantasy ones)

and could will start battle system after that.

My goal isn't to make an entire game by myself, i just want to build a playable RPG Demo with good graphics, nice storyline (which is actually wrote down 42 pages script + background) and good overall feeling to share with PSP homebrew community and eventually make the whole game if i manage to gather enough people to do it.

If you're interested in giving advice, ponctual or permanent help on this project, you're welcome !  :D

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