1
Pixel Art / Platformer Project [WIP]
« on: May 06, 2010, 12:07:44 pm »
Working on a little project with a friend. Based around Norse mythology. We've been chatting about old school platform games and old swedish lore. Creating a fun, consistent and semi-realistic style has been a big problem but I think I've got it. Finally.
Things started off... poorly. About a year ago I saw someone make really neat simple characters with very flat volumes. I liked it. I didn't minutes later. Apologies for the background color.
The other day I found a lot of time on my hand so I tried at it one more time.
Got help from someone on the IRC channel (thank you, sorry I forgot who you were/are).
Soon this jig will a run animation. Can anyone direct me to some good run animations to study or maybe some notable in-depth threads in Pixelation? Should I hide the shirt under the jacket? Does the hair read as a mohawk/faux hawk?
Mockup and tiles. 16x16. Any advice or general rules of thumb for constructing tile sets would be more than appreciated. Thank you.
All comments and critiques are heavily appreciated, thank you for taking a look.
Things started off... poorly. About a year ago I saw someone make really neat simple characters with very flat volumes. I liked it. I didn't minutes later. Apologies for the background color.
The other day I found a lot of time on my hand so I tried at it one more time.
Got help from someone on the IRC channel (thank you, sorry I forgot who you were/are).
Soon this jig will a run animation. Can anyone direct me to some good run animations to study or maybe some notable in-depth threads in Pixelation? Should I hide the shirt under the jacket? Does the hair read as a mohawk/faux hawk?
Mockup and tiles. 16x16. Any advice or general rules of thumb for constructing tile sets would be more than appreciated. Thank you.
All comments and critiques are heavily appreciated, thank you for taking a look.