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Topics - Savick
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Pixel Art / C+C on this walk cycle please
« on: July 17, 2014, 11:54:16 am »
I think she looks okay, but I would still like some advice so I can improve how the sprites look. Thanks for any comments!

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Pixel Art / How large a palette does a 2D pixel action rpg need?
« on: January 20, 2014, 04:11:42 am »
I'm working on one with two programmers and it's a fun time so far. I was wondering though, how big should my palette be? Right now I'm going with Dawnbringer's 32 color palette from the pixel joint forums for a start. The sprites below are too many colors, but the upper left one is done using the new palette. I think some of you will say I should make my own, and I am looking into that. Any other thoughts on this?

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Pixel Art / A samurai guy and I'll probably post more later.
« on: January 13, 2014, 04:40:15 pm »
Say what you want about it! I'm here to improve and get used to criticism. So, if it sucks, say how it can be better. I'm using a 16 color palette.




Something I did this afternoon. Just gonna keep on posting new work whether I get comments or not.  :P


I think I have trouble discerning how a top down and platform sprite would differ because this is supposed to be top down and I'm not sure about it.
I just noticed the arm being off on the right, plus its a WIP. Any thoughts guys?


some more work on the samurai. I'd love some input!

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Pixel Art / 16 Color Story --- Looking for 2nd Programmer C++!
« on: April 21, 2012, 06:22:33 am »
So here's a mock up WIP.

Here's a bigger size.
http://i.imgur.com/csBpe.png

And this is what it's about!
16 color story is about a robotic dog with a cannon for a head lost in the depths of space. He wants friends. What he gets is a way to build his own planet in the form of Earth Elemental Cannonballs. So, he (his name is Boom) builds this planet of a 20x20 limit square. The player can place Earth blocks and destroy them in a 123 321 way. Eventually when your planet gets big enough you start attracting things to it. Like monsters, chests, and other things. But most importantly you get neighbors. You can build them houses and talk with them about different things. Farther down the line you will leave your home planet in search of the other 3 elements, those being fire water and wind. Where in the galaxy will Boom find the elements? Will he save the galaxy or just be content with having friends?

Anyway, I'm a pixel artist with game design ideas and not much else. I can't offer any money at all to hire someone. So, there's that difficulty. I need a programmer and a music maker. I can do all the animations myself (probably).

I was thinking of making a series of games based on this concept - like starting small with just block placing within limits and using gravity - and going forward from there.

What do you guys think of this? I've already got one music maker somewhat interested in this also.

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Just kind of unsure of where to go from here. I like him how he is right now, but I'm certain I could make some improvements before making jumping and walking animations for him.
The concept is that he's a fusion of a circus strongman and a circus cannon.
Is this too small to critique?(What a silly question!) I have plans for a top down or platform shooter with him in it, but that's later. 

Thanks

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3000 Miles Under London is a project I've been developing for about 2 weeks now. The aim is for it to be survival horror inspired with a steampunk theme. I'm thinking of making it an animation before making it a game and using the animation as a pitch to programmers I need for the uh...programming. The game has RPG elements like a planned 3 point leveling system called D.I.G. (Discovery Points, Item Points, and Gore Points.) DP is gained by exploring the map and getting all the squares, such as it was in Super Metroid. IP is gained by crafting items out of found objects in order to survive and upgrade your gear. GP is gained by brutally slaying enemies on the level. The main player character's name is Edgar Edison (which can be changed like in an RPG - he's also the classic silent protagonist) The thing in the middle of the level screen is called a drill house. Think of it as a scary cabin in the woods, made of metal, and able to move between level locations on the overworld map (well, underworld map). I'll add more as it gets done and gets c+c'd. Oh! Edgar rides a heavy buzz saw unicycle which he grinds into foes with cool tricks as a melee weapon.

That's about all I've got for now. I'd like it a whole bunch if I could get some comments when you guys wanna comment.


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Hey, I think I've posted here before, but I haven't been working on much lately. His cane is probably more mysterious than he is, etc.

I think he's at 12 colors right now and I'm pretty pleased with how he looks. I'm still pretty new to the pixel thing, but I've been practicing.
With some suggested tweaking - like shading the skin tone to give the impression of a jaw line maybe.

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Pixel Art / Wild Crossroads - Possible game/animation/sprite comic
« on: January 30, 2011, 06:12:30 am »
First time poster here. Did some lurking. So, here's my first thing.
It's an idea for a sprite comic based on an original game concept. You are Vinny, the owner of the smartest crow in all of The Wilds. The crow's name is Sally. She's got a bit of a compulsive gambling problem plus she's psychic. This is not the first time you've awakened only to find yourself wielding your mysterious staff, wearing your pointy helmet, and nothing else but a pair of boxers. Oh, and you have your backpack. Gotta have one of those in an RPG. Every time Vinny makes a certain amount of money he's woken up in the same situation. Why does he put up with this crap? Sally is a very useful crow. She acts as radar for Vinny so he can detect enemies, warns him of danger, locates some kinds of items, and has a general concern for his well-being although it may not appear so. Vinny would have never made it in The Wilds alone, so its more of a love hate relationship.
Anyway here's the first mock-up.

I'm still rather new to this sprite stuff, but find it fun and rewarding.  :D

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