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Topics - Chonky Pixel
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Pixel Art / Ancient rock
« on: May 15, 2020, 02:23:07 pm »
I'm working on my rock techniques for a background piece. This one here should be an ancient piece of a henge, that's broken off over the millennia.

I'm quite happy with it so far, but the long vertical-ish crack on the right-and-down-facing side isn't really working. Any ideas to stop it looking flat and make it look more craggy?

Other tips and ideas also welcome of course!

Devlogs & Projects / Moon Unit (working title) - Metroidvania
« on: January 23, 2020, 03:39:43 pm »
This is very early days!

There's a hand-built character controller which handles animation, interacts with platforms and has a few special moves.

Also, there's a basic enemy AI that currently switches between "patrol" and "chase" states based on distance from the character, but the system will allow for far more complex behaviour.

For the graphics, I've been working with some artists on Fiverr. Sometimes I'll create work and have it amended by other artists, sometimes the other way around. I can provide artist details if anyone is interested.

There is a huge amount of work ahead on the project, but this feels like something of a milestone.

Social media links:

General Discussion / Fix for tile gaps in Unity
« on: November 19, 2019, 11:21:35 am »
I suspect a few of us on this forum are using Unity and the Unity tile system for our 2D pixel art games. If you're one of them, and you've come across Unity's propensity to display gaps between tiles, I've added a free asset to the asset store to sort it out.

This is usually a manual process of surrounding each tile in a ring of pixels that matches the edges of the tile. The asset automates it.

I've seen a number of other quick fixes, but they all have inherent problems, don't fix the issue in all modes, or (in my case at least) stop working after a time.

That's all. Enjoy.

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