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Pixel Art / Indie game dev project <- starting with the peoples
« on: July 14, 2007, 04:22:37 am »
After reevaluating my runaway train thread from before
I looked at my design document, and realized i lacked a good amount of artistic direction
I designated 4 desirable areas, my aim for for the first playable copy of the game
as follows
The Plains

- A large grassland with gently rolling hills, small plateaus adorn the corners and large rocks adorn the landscape.
The Cave

- A twisted complex of passageways and chambers
The Seaside

- A shore and small islands connected by bridges are woven around a Bay like area.
The Mountain

- Pathways surround a central spire
However, in order to ensure that I create unconfusing backdrops, and in order to give myself restrictions to sizing objects such as bushes, or bridges etc. I needed to have some frame of reference.
People are a big weakness of mine, so i deliberately forced myself to draw in a 32x32 square so i could work on getting things to look like.. people!
Perspective is gnawing on my brain however

1, 2, 3,
4, 5, 6, 7
2, 3, and 7 are my original drawings
6 is an inbetween step
and 1, 4, and 5 are my current most perspective-ized versions of the character
currently he is in modern clothers and sporting a spellbook, but i hope to end up with 3 main body types, as well as a bunch of customization options. However before i go ahead and begin detailing, i'd really like to know what you think. As i begin to second guess some changes i make.
I looked at my design document, and realized i lacked a good amount of artistic direction
I designated 4 desirable areas, my aim for for the first playable copy of the game
as follows
The Plains

- A large grassland with gently rolling hills, small plateaus adorn the corners and large rocks adorn the landscape.
The Cave

- A twisted complex of passageways and chambers
The Seaside

- A shore and small islands connected by bridges are woven around a Bay like area.
The Mountain

- Pathways surround a central spire
However, in order to ensure that I create unconfusing backdrops, and in order to give myself restrictions to sizing objects such as bushes, or bridges etc. I needed to have some frame of reference.
People are a big weakness of mine, so i deliberately forced myself to draw in a 32x32 square so i could work on getting things to look like.. people!
Perspective is gnawing on my brain however

1, 2, 3,
4, 5, 6, 7
2, 3, and 7 are my original drawings
6 is an inbetween step
and 1, 4, and 5 are my current most perspective-ized versions of the character
currently he is in modern clothers and sporting a spellbook, but i hope to end up with 3 main body types, as well as a bunch of customization options. However before i go ahead and begin detailing, i'd really like to know what you think. As i begin to second guess some changes i make.