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Topics - Gemini166
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Pixel Art / Red bites Green[C+C appreciated]
« on: March 29, 2011, 11:10:06 pm »
I was lurking around the forums and saw this.
Red/Green is generally not a good idea for AA because they are complimentary, so they "bite" each other somewhat. That is why the greys work so well, they are neutral.

Also you could use some of the green to AA the outer circle a bit more.
The part about red and green "biting" formed a weird image in my head.

The original plan was for Green to also be biting Red's arm, but I love how distressed it looks, so I'm keeping it.
Oh, and I love getting better at pixeling, so any C+C is greatly appreciated.

Pixel Art / Bard Game? [WIP] [C&C Appreciated]
« on: February 27, 2011, 07:06:28 pm »
I was thinking about DDO(my favorite class in this is Bard so far) when I had a nifty idea. Basically it's a game where you play as a Bard, who goes dungeon delving alone or (preferably) with a group of adventurers. Perhaps there would be a multiplayer where someone played as a Warrior, Rogue, etc., but that is neither here nor there. Anyway, after having this idea, I have pixeled a little bard. I'm still a newb, though, so it doesn't look quite right:

The main thing I see is that his lute looks a bit too big. Also, I probably used a super generic chainmail pattern, but that's all I could think of for a sprite of this size.
As a side note, I don't have the knowledge necessary to program any kind of game right now, but I think it would be a fun project once I do. I'll probably start on some other characters(as well as animating Bard) once I know how to improve this guy, so I don't mess up in the same place twice.
Thanks in advance!

Edit: I have a rough draft of the warrior now, too:

The sword wanted to blend in with his armor too much, so I pushed the armor blue and the sword/shield tan. The sword still obscures his face(helmet) a lot, which irks me, but if I make it shorter he won't have the range I want.  :(

Edit(again): I now have a healer class (don't know what I'm gonna call it)

My main problem with him is that I can't see his implement. I guess I'll find a way around that later.

Pixel Art / Sprite Practice (C&C Appreciated)
« on: November 30, 2010, 06:02:32 am »
MASSIVE EDIT: As Tourist said, C&Cing so many dudes would be insanity. I don't know what I was thinking. So instead of posting again, I edited this post. To practice making sprites with Xtremeworlds (which uses 32x32 sprites with only two frames of animation), I have chosen a well known character and made animations for him walking in each direction.

C&C is much appreciated. And yes, he is taller in the side animations for one frame by one pixel. This is because the front/back animations go pretty much from left step to right step, and the side animations go from kind of regular standing to kind of ambiguous step. Also, I don't know if I should animate his hat in the walking upwards or how to do it or what, so I kept it still.

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