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Topics - Senevri
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Pixel Art / Melee Punchy Guy Animation Doodle (32x40)
« on: February 09, 2018, 02:35:14 pm »
I didn't mean to do this, but I ended up doodling in pictures.
There's just the keyframes, but at this size it doesn't require much more, I don't think. Anyway, the animation isn't the point right now. I like it, though.


I think the colors are off, and at this FPS and level of detail, I can't help but feel, that the resolution could be halved by a skilled artist.

Appreciate tips on figuring out colors.  The particular game idea for this involved an urban setting, but an orange-y character like this thrives in having a lot of blue and green in the background, so probably suboptimal. 

I really like the flat esthetic, but I think there's definitely more budget for colors. Suggestions appreciated.

I tried a horizontal spritesheet. It can probably be loaded faster, but that's most likely completely meaningless on modern machines.

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Pixel Art / [WIP] Runcycle.
« on: December 11, 2013, 11:38:57 pm »
Hi. I'm working on a run cycle animation, I'm trying to be smart about it, so I can re-use it for various characters if needed, with some tweaking, but while I mostly like it, it seems a bit glitchy. It's not well-referenced, mostly just my kinesthetic sense drawn.

My previous attempt a few years back had some issues.

The source file is nearly 500px tall, and has a separate layer for each color. If I'm clever, I'll be able to compose various images with relatively minor tweaks without needing to redraw everything once I'm done.
Head is missing, obviously. I probably should add it, as I suspect it may affect my perception of the cycle.


Sheet:


So, partially it's a "yay I'm doing stuff" post, but I'd be interested in fixing that glitch, as well as any C&C You might be willing to share.

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Pixel Art / First Post/Introduction/Sprite animation
« on: November 08, 2010, 07:50:23 pm »
Hi.

I very rarely do any pixel stuff, but I do get the urge occasionally, esp. seeing as how I cut my teeth on computer graphics with Deluxe Paint sometime last millennium.

*sigh* If I only knew then what I know now.

Regardless, I thought I'd introduce myself. I'm currently intrigued by sprite animation, so I thought I'd ask for any tips, specifically in the side scrolling / platformer sense.
Like so many, I do have the odd plan for a game or ten, and some of them would use pixel graphics.

Oh, I usually scale up smaller stuff for better readability, but I guess that's a bit inconvenient... Regardless, you should be able to scale it back down without difficulty, as it's a straight per-pixel conversion.

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