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Topics - yaomon17
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General Discussion / Website idea.
« on: January 23, 2015, 02:30:49 am »
   I was thinking it would be a good idea for a group of freelance artists to create a automated website to streamline the commission process of doing freelance art. The idea itself it very simple and hardly unique. There would be rates posted, the client would make an order detailing what is needed all at once (with specific information required like size/frame count etc). Then when the art is done, it would be sent over and the client would ask for any revisions needed.
   The site could charge for extra revision past the first few. Then when the art is done the money is transferred. The emphasis would be that it would be a reliable site that people could go to to get small tasks of pixel art (avatars, emoticons, banners, one walk cycle) done quickly and efficiently. I was also thinking the site could have a live rendering service where you could order some art and the an available artist would be able to have free time to stream the creation process after the order and the client would be able to offer direct input. The pay would be per hour and fair since the client would see the art being made.

  Lastly you could add a branch for 1 on 1 lessons and whatnot. Then there is stuff about what the actual rates would be, though I feel like it would have to be at least close to equal for every piece of art for consistency reasons though clients would be able to request that a certain artist do the work. They profit would (maybe?) be split equally between everyone with the specially requested people getting a bonus % of the commission they were requested for.

  This is just dumping ideas, I have no clue on how to get started even making a website but if someone wants to do something like this it would be cool.

General Discussion / Vale
« on: March 30, 2014, 05:10:54 am »
Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:
Extra keyboard shortcuts:

D/F - Lower/Raise Volume
M - Mute
Hold Esc - Return to Title
QWER in Battle - Select Ability
A in Battle - Attack
Number Keys in Shop - Buy Items
1/2 in Battle - Potions
Shift - Toggle Fullscreen
Tab - Cycle game speed
Space - Skip stuff that can be skipped
Backspace - Go back in Shop/Skills

Multiplayer (waiting on C2 for this one though not completely necessary since it is turn based).
Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)
Gauntlet mode (All RNG removed, fight enemies in order and reach boss)
4 Bosses (No additional details)
Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))
More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)

Working on enemy variants and stages

All suggestions welcome.
Blog at :

Pixel Art / Dragon
« on: September 16, 2013, 03:41:28 am »

Working on improving; practicing limiting colors and texturing.

Pixel Art / Need help for a BG
« on: June 06, 2013, 09:02:19 am »

For the PJ Challenge

2D & 3D / Slime
« on: May 20, 2013, 02:15:53 am »

First serious attempt at doing digital art. I have no idea what I am doing.
Help me pls. It is supposed to be the slime in my avatar. I pretty much just drew the outline and colored it in like a coloring book :\
I don't know what the process is supposed to be.

Pixel Art / This Slime is Annoying Me
« on: January 02, 2013, 03:08:51 am »
I'm trying to get a good slime off this:

But I ended up with this crud:



The top part is really weird.

2D & 3D / Geoman
« on: May 13, 2012, 07:13:25 am »

How do I get super smooth shading.

Pixel Art / PJ Weekly Challenge
« on: May 08, 2012, 03:01:37 am »
Pretty much done with the Robot Thing.
Need ideas/critique on BG.

Pixel Art / Treething
« on: May 22, 2011, 01:07:49 am »
Not sure how to continue with BG and how to fix the leg part

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