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Topics - Frankiesmileshow
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Pixel Art / platformer sprites and animation dump
« on: July 31, 2008, 02:56:57 am »
im working on a platformer game right now, with game maker. Ive been doing some work on it on and off for a few months, mostly doodling sprites, but I've only recently started to work on it seriously.
I'll dump stuff I do for it here as I do it and also screenshots or mockups. Feel free to play around with them and give me them' crits!

The basic premise of the game is that you have a bunch of aliens that are stuck in a large, sick labyrinth made by a some unseen evil genius of sorts, and one after the other, the evil genius lets them try to escape. Im designing quite a bunch of aliens, but so far I only animated and programmed the movement of that green three-eyed one, so you will likely see him a lot more in the screenshots at first.

Heres two screenshots showing the two "sceneries" that exist in the game right now. One is like, high tech facility and the other a cavern.

One thing I think I might change is the tone of the background tiles for the hi tech-ish area. Instead of darker blues and greens, I think ill give them a red hue, so they really contrast more with the foreground tiles.

Heres a few sprites of the first alien:

Heres an image showing some of his states, which is something related to how this alien is controlled (all of the aliens have weird gimmicks tied to them, this one gradually turns into an horrible monster as he is exposed to a certain radiation. As this monster he is more awkward to control, slower and easier to hit, but his attack becomes stronger)

And heres some sprites for one enemy ive started to draw. Its some sort of walking mine.

Heres the explosion for when that mine goes off. Ive juuust finished that one and im pretty proud of it!

And finally heres a few other enemies I thought about and made quick sprites of. The first row are like, of the same "species" as the mine, but like, they shoot at you instead of just blowing up. The second row will be tougher to beat but slower guys who spawn enemies from the first row. (Maybe upon death or maybe every X seconds, or both, not sure yet)

I should very soon have some sort of technical demo playable to show how it moves and give a better idea of what all of this looks together. Movement works, just got done with some room transition problems and such, and got rid of a few bugs involving the cavern area's slope surfaces.

Pixel Art / Nuke blast.
« on: October 29, 2007, 05:17:14 pm »
A nuke bomb going off. This is going to take a while.  :blind:

Only the first few frames are finished, the rest is all just silhouettes.

I slowed it down here so you can see the frames better.

Its for flash game again.

this is my reference:

Critics and tips appreciated! The timing of the blast is what worries me the most right now, though its a little hard to see here.

Pixel Art / Mutant soldier! From a lineart by Souly
« on: September 18, 2007, 10:26:50 pm »
Souly's lineart:

My pic so far:

Its not gross enough yet! I want real gross. Help appreciated.

I think i'm going to throw in an EGG SAC or something fucked up like that. I WANT IT TO PULSATE!

Also if you want to make your own pic out of his wunderbar lineart, post it here or somethin'!

Pixel Art / Animated sea...
« on: August 05, 2007, 07:01:31 pm »
I am trying to animate ocean waves viewed from about 30 degrees, for the same shooter game the ships thread is for, but I cant find good reference pictures of animated waves. Id like help on that!

The waves are supposed to scroll horizontally, towards the left, and tile horizontally. I will place multiple layers of waves so I can place separate background elements between two of them.

I tried building waves by making wavy lines that scroll from right to left like this, and then give them shape:

but the result doesn't work at all! first the perspective looks too high, and especially, it looks like the scrolling is vertical instead of horizontal. Also it looks plain wrong for some other reason I cant put my finger on.

Now im trying something else, to base the waves on circles that scroll from right to left, and that grow and shrink.

If anyone can find a good reference for waves (or knows a good technique to animate them), or can otherwise help, it would be very appreciated!

(I think I might be biting more than I can chew here...)

Pixel Art / [Wip] ships for flash shooter game...
« on: July 27, 2007, 03:22:52 am »
Ill drop a few enemy ships here as I pixel hem, theyre for a flash game.
Please give criticism, there is surely much room for improvement here!
The damaged animations don't have much smoke because most of it will be through separate sprites or random explosions over the vehicle. Same with fire.

This first ship drops bombs on civillians and buildings. Its for a side-view, city-themed section.
16 colors in all so far, but itll prolly take more for the death anim. Fire and stuff.
The turning animation is for ships that start on the ground unmanned. Soldiers enter the ship, it turns and lifts off with a jet trust.
(turning, movement, turning-damaged, movement-damaged)


This second ship just shoots or rams into you-

Pixel Art / World War II biplanes fighting a dragon! Raaargh! (WIP)
« on: October 02, 2006, 10:44:24 pm »
Been working on it for a while now, recently started to work on the background.

Its the first time I try such a large picture in color, so criticism very appreciated!
(comments are ok too. Puts some fuel in ze man-machine)

I should have drawn my background and actors at the same time. When I started to work on the back, I changed my mind as to its composition, and now the lighting
is horribly off... ill correct it as I go. Ill also put much more contrast on the dragon and planes.

Pixel Art / Black and white comic [WIP]
« on: September 10, 2006, 06:54:36 pm »

Drawing that for my college's student newspaper.

It will be in french, but I put the text here in english for comprehensions' sake.
The text here is not hand pixeled, but will be in the final version. Think of it as a placeholder. (but itll be in french, so you wont understand it. MUHAHA)
What the text says isnt final either, I think I will shorten the narration a bit.

Am pondering wether I should throw in a gray color. Like some AA there and there, plus additionnal details. Not sure yet.

It is still at very early stages, so critics are highly appreciated! But comments are fine.
The only panels that are truly finished are the two first ones, minus the narration text and frame.

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