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Messages - Oceans Dream
Pages: [1] 2

1
Pixel Art / Re: A background for my friend
« on: September 19, 2009, 05:06:34 am »
OK, this is good feedback! It is a good point about the mirroring, so I went and fixed that. Also did some other edits, like having grass grow a bit over the bottom of the gates poles, changed the top of the gate completely, and worked with the poles on the temple itself. It's up top.

2
Pixel Art / Re: A background for my friend
« on: September 17, 2009, 07:43:29 am »
Wow, that's some great advice! OK, I was dumb to not even notice about the lighting on the tops, I need to make a note of that. It's pretty late right now but I will make an edit tomorrow. Thank you!

EDIT-
OK it's posted above

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Pixel Art / A background for my friend
« on: September 16, 2009, 11:57:53 pm »

Version 1


Version 2


Version 3

I was playing Magical vacation/Magical starsign recently. I liked the buildings in it, and how they aren't just a bunch of straight lines (moreso with Magical Starsign). I figured I'd give the style a try. I still haven't given this to my friend so I have time to make adjustments. Is there anything in this pic I can fix or keep in mind for future pixels?

4
General Discussion / Re: Where can I find a good tileset tutorial?
« on: August 28, 2009, 07:21:16 am »
http://tilesettutorial.wordpress.com/

All the way to the bottom, you'll see categories... or if you want just go click on the previous posts.

I don't think that's a very good site to learn from. Especially for a person with a tutorial mindset. I'm talking about the - "I don't know how to do draw this (rock, grass, tree) so I will look for a tutorial on it how to draw it" instead of the more fruitful approach of learning from sources which will help your overall skill set holistically.
Yeah, I kinda worried about that actually. It helps some people get into it in the first place by seeing the methods other use to do a particular object, but yeah it then ends up being "copy this" instead of learning how you'd draw it on your own. Mostly I just do these for fun (Had a lot of free time back when I started this) or when someone asks me, but yeah I want to improve it as well because I kinda had a feeling that would pop up sooner or later. I'll definitely give it some thought, there are subjects I know that could be good to put on there that aren't just step by step things.
Anyway, thank you for this post and I'll think on it and see if I can get any other helpful suggestions for it. :3

5
Pixel Art / Re: Sabrina fighter sprite
« on: May 28, 2007, 02:43:12 am »
Alright, those comments are useful. I've got around to fixing some stuff, so I'll post what I have now.


I think the size of the objects (Bracelet, Flint knife, Wing) are too small, so they were probably too hard to tell what they are. I'll make them bigger so I could add more detail to them. I didn't add the Wing to this one yet, and I'm still trying to decide how to texture the knife. I'll get to it soon.

As for the calves and boobs, I've worked on it a bit, as what you said makes sense.

As for it being a typical fighter sprite, not really. It wasn't going to face side view in this one, if I had the time I would have her animate from this position to side view. For the skin, I didn't put the 3rd shade in, I didn't get to there yet, I wanted some feedback on what I have done so far (Mostly anatomy and stuff) before I went off and did that. I still haven't gotten around to finishing that, though I will soon.

6
Pixel Art / Sabrina fighter sprite
« on: May 27, 2007, 01:44:08 pm »
Well, it was going to be for the Pixeljoint fighter sprite competition, but I ended up playing FlyFF instead of working on it. Any comments, critiques, feedbacks, edits welcome.

As for what she has on her hands, her right hand (Our left) has a pearl bracelet with a flower on it, and her left hand (Our right) is carrying a flint rock with a small wing attached to it. That's her weapon and armor (Basically, the rock is the weapon, the bracelet is the armor, and the flower and the wing are add-ons to give special properties to them).


7
Pixel Art / Re: Help on a small piece
« on: May 01, 2007, 05:52:13 am »
I was thinking the same thing as Alex Hanson-White. The folds, letters, and the Quill on the book are enough details, it's pretty obvious that there are more pages. Plus, if you were to pixel the individual pages, it would seem like a rather small number compared to what could be imagined to be a fairly big book without those lines. I think it's probably the Quill that needs some detailing, but not the individual pages. In any case, I love how you did that page fold.

8
Pixel Art / Re: City
« on: May 01, 2007, 04:44:23 am »
Hey, that's a good idea! I never really thought about having the light change from top to bottom. I just got another idea, but I don't think I'll be able to pull it off in the short time frame I have for this.

I used Character Maker 1999 to make it. It's good for square/rectangle tiles, but not for Isometric, so it took me a while. If there were a program that could make an isometric selection, I'd use it, but I didn't have one.

I just did tiles like this, and kinda Checkerboarded them when placing them, like how you see in the right side of it.

9
Pixel Art / Re: Small Dump
« on: May 01, 2007, 04:34:29 am »
From what I read, the tile size is still 16x16.
http://www.mobilegd.com/index.php?option=com_content&task=view&id=3312&Itemid=2

Don't know how reliable that source is, but it's in there if you want to check it out.

I don't really have any critiques for them, I think they're good. Is the blurry look on the face of the first one intentional? I can't really make out any details on the face for that one.

10
Pixel Art / City
« on: April 30, 2007, 05:29:41 am »
Here's my first attempt at doing Isometric tiles.

26 colors total.


Any critiques/feedback/comments/questions/suggestions?

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