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Messages - Cdaddr
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Pixel Art / Re: Coneria from Final Fantasy in isometric perspective
« on: October 07, 2010, 06:41:34 am »
This is awesome beyond words.  I don't see anything much you could improve.

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Pixel Art / Re: 32x32 Sprite with glasses
« on: September 07, 2010, 10:32:25 pm »
I tried to take everyone's advice (thanks!) and tried a larger resolution version; he's hopefully rounder with less side-to-side shading, and I altered the contrast.



Any suggestions for improvements on this version?  The hair gave me no end of trouble.

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Pixel Art / Re: 32x32 Sprite with glasses
« on: August 28, 2010, 01:21:08 am »
Yeah, good idea.  That looks more like glasses now.



SD = http://en.wikipedia.org/wiki/Super_deformed

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Pixel Art / 32x32 Sprite with glasses
« on: August 27, 2010, 10:07:28 pm »
I'm trying to draw a guy with glasses 32x32.  This will be used at 2x or 3x zoom and it's meant to look SD.



Any tips?  I'm finding it difficult to make the glasses stand out.

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Pixel Art / Re: A Tree
« on: August 08, 2010, 01:21:06 am »
Thanks.  Your feedback was very helpful.  I looked up a few tree-related threads here and came up with this:



I tried to do more simple surfaces and fewer stray individual pixels.  I think I'm inching in the right direction.

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Pixel Art / Re: Mega Man TT Pixel Work and a MEGA Request to Spriters
« on: August 06, 2010, 09:01:36 pm »
As someone who spent most of his childhood staring at Mega Man games, I think your original castle looks good enough to be authentic.  If you put it beside the castle from MM2 or MM3, I couldn't pick yours as different from the others.  And the proportions of the portraits are fine.  We're talking about an anime-style NES robot here.

In the Proto Man portraits, I think the shield should be a different color to push it into the background.  Or lose the shield, or have him holding it instead of having it on his back.  As it is, it completely obscures Proto Man's body.

The power meter things on their arm cannons also seem a bit odd.  Too 3-D perhaps?  In the official art I can recall, the power meter is recessed, but yours seems to be raised.  And the color seems off.  I always picture it as a row of lights, but it doesn't seem to be illuminated in your version.

Otherwise, I just want to encourage you to keep working on this game, because it looks awesome, and I can't get enough Mega Man.

(Are you concerned about copyright?  If your game is ever successful, my guess is that you're likely to get a nice letter from the lawyers at Capcom.)

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Pixel Art / Re: [WiP] Sprite Base and Tiles
« on: July 30, 2010, 10:10:54 pm »
Looks like a nice improvement to me.  It looks like grass blades now instead of green static. 

If you tile it and squint a bit, you can still see the grid though.  In the lighter version on the right, the dark areas form a clear grid.

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Hello.  I'm a programmer and a fan of all things 8-bit, ever since playing Atari and NES games as a kid.

20 years later, I started working on my own game and discovered that not only were people still making pixel art, they were making absolutely amazing things with it.  I found this site via a recent article about pixel art as nostalgia vs. real art.  It's definitely both for me.

I feel like I've already learned a lot just lurking around here for a week.  I hope to learn more by posting a bit.

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Pixel Art / A Tree
« on: July 29, 2010, 03:15:43 am »
This is my first pixel drawing:



(There's no reference.  At first I wanted a bonsai-type tree and looked at lots of pictures of them, but I ended up with this instead.)

I have serious trouble with color.  My art background (if you can call it that) is pencil drawings, so I'm used to drawing in black, white and grey.  Color is hard.

I need help especially with the trunk.  The colors look too dark or there's not enough contrast or something.  It looks OK at 2x or 3x zoom but when I view it at 1x, it looks washed out and the detail is gone.  When I try using a brighter brown or orange for the highlights, it looks unnatural.  Suggestions welcome.

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