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General Discussion / Re: Official Off-Topic Thread
« on: June 22, 2011, 09:21:37 pm »But that's besides the point. Anyone remember Skullgirls? Alex Ahad posted here a few years ago about it, and now he's assembled quite a team of buddies to help him with the animations, and I can't wait to look at them up close and personal, because the videos they show of them are absolute diabetic eyecandy to look at
Skullgirls is gorgeous! Didn't know the guy popped up on here before, that's awesome. I found a few behind-the-scenes clips on GameTrailers that show some artsy/design stuff...the hand-drawn sprites look a lot slicker than the pixel art ones he had and I like that they're pushing tech with the palette swapping layers, I don't think anyone has done that yet.
heh
Still alive, eh? I'll send more ninjas.
Honestly I feel more and more the reason we stick with pixelart comes down to nostalgia...if it isnt expanded to things like ascii or modular art, vectors and whatnot it seems like there's no more appeal in it...I havent been thinking "pixel-perfect" for a while anyway, so maybe I'm not one to talk :p
For the mobile market, with all the different screen sizes and stuff, I'm finding working with large hand-drawn art that I can just shrink down is really versatile for planning to port to various devices. With pixel art you have to scale up 2x, 3x, 4x, etc. which can take a lot more juggling around to fit everything. I love pixel art visually, and I like the limits because they force you to think "what's the most efficient way to depict this?" but aside from doing some League of Evil pixel art down the road for a friend I don't know if I'll be doing any pixel art games...at least on iDevices.
I'm finding a lot of the stuff I learned through doing pixel art helps my hand-drawn stuff. I do the same blobby/sketchy rough animation stuff I did for pixel sprites and I'll separate parts of the sprite like the head and copy/paste it to new frames to use again or tweak slightly to keep things consistent. I also find it easier for me, personally, to scribble out an animation really small (not cleaned up or anything), then scale it way up and retrace it hand-drawn.
Welcome Tsugumo! glad you're getting down to busyness and releasing your own games and stuff...this is Camus BTW :p. You should put back up that little priest sprite you used to have way back when, it's so iconic to me =).
haha hey man! I think I still have that sprite somewhere...I was actually planning to use him in a future game. Part of starting my own stuff up is that I can finally use oldschool characters I used to doodle and put them into a game. I've got a hand-drawn revamp of Kyodai from TheGame that I'm dying to make some kind of action game with. Right now I have to market the crap out of Elusive Ninja though, I didn't have my laptop or a decent internet connection while I was at E3 so I'm playing catch-up on the marketing. It's a ton of work to do solo, so I'm working pretty much 24/7, but it's worth it.

You guys remember the first time we considered pixelation having a banner? :p I submitted this..heheh I was pretty crazy about those two sprites =)...looks kinda passive agressive in retrospective but I didnt mean that XD
haha awesome.
- Tsugumo