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Messages - Moribund
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1
Pixel Art / Re: Lights and some other stuff
« on: May 16, 2011, 04:17:42 am »
Thank you for the help.

3
Pixel Art / Lights and some other stuff
« on: May 16, 2011, 03:05:54 am »


So today, after being inspired by a beautiful piece of pixel art, I decided to sprite a few things. I made a treasure chest, then a brick wall tile that doesn't tile very well at all, and Lights.

Some help would be great!

Edit:

4
Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 23, 2011, 04:23:08 am »
Looks amazing but I liked the more subtle skull of the earlier versions.I also think the distorted water is much more readable. Maybe try something halfway?

5
Pixel Art / Re: Polluted Sky
« on: January 29, 2011, 12:57:09 am »
I want to play this game already. I hope you'll put some colour variation in it though, maybe like symbolic neons or something.

6
General Discussion / Re: Good platformer games?
« on: October 24, 2010, 09:01:35 pm »
Spelunky is really nice and it's free. Trine for PC/PS3 is really fun and is not a collectathon but has lots of collectable extras (it's also somewhat puzzley but the puzzles are really easy and brief), the beating people up part is fantastic though, as it is a physics based game and there are so many ways you can kill enemies. I remember playing Bionic Commando on an arcade emulator and it was great. On the Genesis I really liked the Aladdin game (I'm not sure how much collecting had to do with the gameplay), and the Taz game, and Altered Beast is always great with a buddy.

7
Pixel Art / Re: Frog monster boss halp
« on: October 17, 2010, 01:28:48 am »
I think it looks really really nice, but if you aren't on any palette restrictions, another shade for aa particularly on his left arm, would really help.

8
Pixel Art / Re: Average Guy
« on: October 13, 2010, 04:14:34 am »
Ah ok. With such flattery and the gift of a naked man, how could I refuse? Different stance coming up.

9
Pixel Art / Re: Average Guy
« on: October 12, 2010, 05:18:02 am »
Thanks for the feedback!

Why does no one like the pose? I stand like that in real life all the time and I feel DAMN comfortable. I could sleep in that pose. I think I'm gonna try a more sideways, more dynamic fight-y stance for him next.

I really like the edit you did to the guy's neck. One of my main objectives I set out for myself when I was doing these was to use less colours then I usually do (2 main shades + an "AA" shade and only one for the whole outline)- But seeing your edit I think I might use just one more shade.

Also one more thing I forgot to ask, any advice on character design? He's based on me, mainly, so he's really boring. I want to add something and I think lower head to upper body is the area I want it in, as that's where the focus is right now. Scarf? A tie would conflict too much with the heart which I feel is nice and iconic-y. Should I redesign the shirt to make that more unique?

10
Pixel Art / Re: Average Guy
« on: October 11, 2010, 08:55:58 pm »
Thanks for the advice, I'll pay more attention to how my vision of the sprites compares to the reference.




More stuff! I'm thinking about making a beat 'em up with this guy, in which case I think I'll have to take a more sideways perspective. The more and more I sprite this guy the more I appreciate the proportions of chibi stuff. Maybe this is too small and complicated for my current skill level...

Ugh does anyone have any tips on arms?

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