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Messages - 1ucas
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1
Pixel Art / Re: [WIP][C+C] Pirate mermaid (partial nudity)
« on: October 09, 2011, 06:24:22 pm »
Made some changes:


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Pixel Art / [WIP][C+C] Pirate mermaid (partial nudity)
« on: October 06, 2011, 08:07:07 pm »
Been working on this on and off for years now, and this has been through several revisions. This is what I've got so far.



I could call it done, honestly, but I still think I could add more stuff to it. I'm considering expanding it to 320x240 and adding a ship's derelict to the right, and some other rocks. But right now, I'd like some criticism and tips.

I'm not really happy with the water or the rocks, to be honest, and especially how water interacts with the rocks. I'm wondering what would you guys do differently. The clouds are ok. I'm happy with the mermaid as she is, but maybe I'm not seeing something obviously wrong.

Thoughts?

3
Hey, just want to point out that I just fixed a major issue that made that little form for specific GIF URLs completely useless.  :'( Not sure for how long this problem has been around...
(a big thanks to Hatch over PJ for warning me about it.)

Sorry if anyone has been troubled by it. Things should work as expected now.  :crazy:

4
Pixel Art / Re: Skipping animation
« on: April 17, 2010, 03:16:51 am »
Still looks off in certain frames when the legs cross. I removed the problematic frames and it looks better, but a little too rough, still.



Looks like you'll have to come up with better intermediate frames when he hits the floor. It seems the originals are not good enough.

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Pixel Art / Re: Skipping animation
« on: April 17, 2010, 01:20:03 am »
Like it says in the reference, you're supposed to flip the limbs for the other half of the cycle. You're just looping the first half.

6
Would it be possible to make this as a firefox addon?  It'd be awesome to have this available here, but would be even better if you could use this on any website.
Well, a GIF extension would be much better, but would be specific to Firefox. What you can do is grab the first bookmarklet at the bottom of this page.

It will embed FrameViewer on ANY site, and it'll work through ALL GIF files. This can be really annoying sometimes, because each little GIF icon will end up having the toolbar. This is also rather buggy as it is, because a lot of special positioning in GIF files are not properly handled yet (still working on an universal method for it). In fact, some images will just disappear for some reason. The tool was made for plain inline images, so it works best with those.

The second bookmarklet there will open all GIF files in the viewer page, which will avoid all these problems. I also followed Gil's suggestion, so if you're coming from this site, it'll only grab the zoomable images.

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A page that shows only the images that are zoomable and are not avatars (this will require the avatars to have an extra CSS class "avatar" I suppose). That way we don't have to look at the banner, buttons, etc.
I did that initially, but the viewer by URL was supposed to be a more general tool, not really exclusive to this site's HTML code. But hey, I can just add a conditional for this domain, that would make sense. This modification is already up, by the way. :)

Being able to do this: [img frame=4]http://url here[/img]
That'd require fiddling with the forum code, which I have no access to. I'm already working on a JavaScript based hotlinking feature that'll work for these purposes, but it can't work unless the script is already embedded in the forum HTML.

8
NEW UPDATE!

Good news, everyone! I've worked some more on the tool and I think it's just about ready for us to use here (if the admins are up to it, that is). Here's a changelog:

  • Zoom feature integration!: The tool now plays nicely with the zoom feature, working exactly the same as with the usual images! ;D
  • Customization: You can setup the class name to use, URL for the skin image, the colors, position of the toolbar, hide delay, etc.
  • Smaller UI: looks good enough now
  • Auto image interpolation fix: The code automatically fixes the issue with image interpolation on Firefox and Internet Explorer.
  • Browser support: Code now works on Firefox, Chrome, Opera, Safari and Internet Explorer 8. If you use anything lower than IE8, fuck you.

Also, I've created some quick aids for the viewer:


  • Get all images from link referer: this link makes the viewer list all GIF files in the refering page (originating page), for convenience.
  • Viewer now includes zoom: Images in the viewer have the zoom feature enabled by default.
  • Get all images by URL: you can pass a page's url as a parameter, like this
  • Link to an image directly: like this
  • Bookmarklet!: Check the bottom of viewer for a handy bookmarklet to submit the current page to the viewer.

Well, that's it for now! Got a few more ideas to implement, but this is good enough to go!

Again, don't refrain from posting any comments, bugs and suggestions. Cheers!

9
This is brilliant! I also am hoping for an implementation here. VERY useful feature. How will it bode with the zoom feature, though
I'm already in the process of making it play along with the zoom feature.

What shall we call it? It needs an official name. You can then slap a lil' logo on the URL loader page you just linked. Something like FreezeFrame or FrameViewer, or GIFstasis. . .
*shrugs*
I call it FrameViewer. You guys can feel free to come up with a name or a logo, and I'll happily use it.

1) Make the UI a little smaller - the bar that pops up with you click the "view frames" link.
I will reduce it from 20 px to 15 px in height, and let all the parameters be configurable if anyone wants to.

2) Add a typical prog bar behind the "processing" and "loading" text so progress can be measured.
I'm using pure JavaScript with asynchronous requests to other server. There's no way to keep track of progress during processing, and even during the actual loading of the image. All I can do is add a little animation, which is meaningless.

I was planning on a Flash version which would allow a lot of extra fancy stuff, but I'm not sure if it would be as well received as a pure JavaScript version. It's up to you guys.

3) Only freeze the animation when the cursor is rolled over the GIF. Let it play even in frame viewing mode.
I dunno about everyone else, but I found myself alternating between inspecting frames and wanting to see it animate - had to hit the X button and then the "view frames" link to go back and forth.
The idea here was to let you pause two animations of the same walking cycle, for example, and compare their frames one by one. If I only paused with the mouse over the image you wouldn't be able to do that. I could add a unpause button to the FrameViewer interface that would play it without closing the tool bar, though.

But please, note that I can't make it play exactly from that paused frame, unless I did the entire timing thing on JavaScript as well. It is possible, but would be a pain in the ass and would slow down animations if the delays are too short. JavaScript timers are too unreliable.

4) I'd like to submit a re-skin of your frame viewing mode UI.
Please do! The idea is to have it very customizable. I might add a little config dialog (saved with cookies) to let users fiddle around with the settings later on.

I don't want to bloat your project. These are just some thoughts I had, trying your tool out. Great job!
Thanks man. If you come up with any more ideas, let me know.

10
Way better than opening a GIF up in imageready. However, do you plan on adding it so we can load individual images from a url?

Sure. Here you go.

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