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Messages - deadlock
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Pixel Art / Re: Palette
« on: September 10, 2012, 08:21:26 pm »
Another subject about the same topic, also a nice pallete in the end ;)

Pixel Art Feature Chest / Re: Space Ships
« on: August 11, 2012, 02:39:40 pm »
Nice comments crimsane, also learning a lot even if it isn't my topic  ;D

Portfolios / Re: Cyangmou's Art for Games
« on: July 24, 2012, 11:04:14 am »
Amazing is the only word for this, and even then it doesn't cover the load  :y:

Pixel Art / Re: tutorial sprites
« on: July 01, 2012, 09:36:32 am »
Thanks for this, it's very educational. Will follow your topic and hope to learn a lot from it !

Pixel Art / Re: Adventure Apes Screenshots (WIP Platformer)
« on: February 11, 2012, 11:21:10 am »
I think the GFX look really nice, which platform is it made for ? PC ? Like to see the demo.
Just put a link here where we can find it...

Just wanted to say great art men !!! I really like the style and use of color.
Esp. the first picture, whit the parrot shooting. Whats the name of the game and platform ?

Pixel Art / Re: [WIP] Ninja Jam platform game mockup
« on: May 28, 2010, 05:40:12 am »
This really looks awesome !!! It's almost a shame that the little guy you control is SO little :)
Scenery is brilliant esp. with so few colors. I will keep watching this one, keep it up !

Pixel Art / Re: [WIP] Men at War (atari Falcon)
« on: April 08, 2010, 07:22:44 pm »
Colour edit: I've got the feeling that #1 readability problem comes from the darkness of the ground tiles. "Light" areas have lower saturation and higher value, which imho helps sprites and bonuses to stand out. Your new "greyish" tileset is likely to address that already, but unless we see elements put together in a mockup, we can't help much.

Regarding your lego blocks, you might want to avoid value-only-shading for yellow and opt for a yellow-to-brown shading instead.
I note, too, that your shadows do not affect "plots" the way it should, giving the feeling that bricks "hover" above the ground, rather than being "stuck to" the ground ... or is that a perspective issue ?

Okay thanks, I will make a mock-up with the new blue guys and the new set... Time is my biggest enemy here ;)

The hover thing is probably indeed the chosen perspective, but I agree with you there, they seem to be hovering.
I already tried different shadow types but this one seemed to be the best.
But a suggestion how to change is welcome, cause I can't seem to find the "mistake".

UPDATE: Made the mock-up ;)

This project is on hold at the moment cause of another project (01-06-2010)
But it will go on as soon as I have time again !!

Pixel Art / Re: [WIP] Men at War (atari Falcon)
« on: March 30, 2010, 07:25:00 pm »
A whole week has past but I have been working on an idea that came to me
at night (couldn't  sleep). I wanted to try a diffenrent scenery. So today
during my off-time at work I made the first set-up... Just for fun, but I think it
really worked out... The pieces are big so playfield will be limited, but for 5 different
fields with this look it would be okay.

A bit cartoon like, like the little men. I might even color their
face yellow like the real lego figurs for fun in this setup...

To be honest I had hoped for somewhat more response, after almost 1100 views
it a deafening silence  :mean:

Still haven't got that snow-look-alike thing going.

C+C and other idea's are welcome too...

Pixel Art / Re: [WIP] Men at War (atari Falcon)
« on: March 21, 2010, 11:00:44 am »
Another 2 days have past and I managed to spend even more time on the gfx.

As promised the parts department has also been upgraded since yesterday:
What did I do:

- I changed on of the purple colors in for a green/greyisch version.
- I replaced the dither shadows with solid color once which I think is a hugh improvment (correct me if I'm wrong)
- Changed some walls (esp. on the bottem)
- Made a mesh / fence look in the wooden jail

I could use some idea's of what to place more in the maze, items wise. Like plants, trees, small things like barrels, wooden block's.
Just to make it a bit more atractive :)

Thing is that I am thinking of re-building the whole sheet since it is a mess but okay I will focus on the gfx and afterwards on the layout...

C+C and other idea's are welcome too...

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