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Messages - ChadHachey
Pages: [1] 2 3 ... 6

1
Pixel Art / Re: [WIP] Boss Monsters
« on: February 12, 2011, 11:09:48 pm »
I don't really have any crits to add, but I came across a thread about palettes that may be of some help to you.

2
Pixel Art / Re: Looking for some C&C on this
« on: December 13, 2010, 04:22:58 pm »
None of your images work for me. Odd.

3
Pixel Art / Shmup Background [wip]
« on: November 30, 2010, 02:53:27 am »

Scratched the other scene and started a background for a shmup.

4
Pixel Art / Re: Help with walking.
« on: November 30, 2010, 02:42:14 am »
I don't think you need to restart your sprite at all. Derk Yu's game along with a few others have a similar perspective and they look great. Plus your original sprite has more character than your newest. Just search for the many tutorials on here about walking animation and you'll do fine.


5
Pixel Art / Re: Tank
« on: November 28, 2010, 11:52:29 pm »
Tilting the rain definitely improved the readability, thanks.

6
Pixel Art / Tank
« on: November 28, 2010, 10:06:48 pm »

Haven't done any pixeling in a while, so I threw this together earlier today, I'm still iffy on the rain.
Critiques are welcome.

7
Pixel Art / Re: Tree
« on: September 14, 2010, 08:19:24 pm »
Since the starting of this thread I've seen little improvement. Maybe instead of starting from scratch every time you receive a critic, you should apply the critic to the current tree? Then once you perfected a tree you can move on and to another one?

8
Pixel Art / Re: [C+C] Side Scroller
« on: September 07, 2010, 06:47:49 pm »

I'm pretty happy with the background now and that's the reason why I started this. When I get less lazy I'll boot up Game Maker and apply all of the other critiques.

9
Pixel Art / Re: [C+C] Side Scroller
« on: September 06, 2010, 11:00:33 pm »

Man that white is trippin' me out, can't say I like it.>:( Anyway maybe the menu will add more readability.

10
Pixel Art / Re: [C+C] Side Scroller
« on: September 05, 2010, 04:58:04 pm »

Finished adding in windows, fixed? the contrast problem with the sky, and a few enemy designs.

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