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Messages - jbeave
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1
Pixel Art / Re: [WIP]Sprites for a game
« on: April 11, 2010, 07:26:53 pm »
Ah, I must've missed the shoes. I'll fix it and the torso.

Here's something new, it's a boss concept.



My shading is a little off, but how's its general design? I'm gonna work on its idle animation later and have its arm levitate. Would it be better to have them go up and down or do a sort of circular motion?

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General Discussion / Re: How do you keep yourself motivated?
« on: April 07, 2010, 04:04:46 pm »
Thanks for the responses. It never dawned on me to use placeholder sprites to start programming... :lol: Maybe I can come up with a stickman or two and work from that.

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General Discussion / How do you keep yourself motivated?
« on: April 06, 2010, 12:25:59 am »
I've been working on a character for about a month now, and I've only got a few basic poses so far. I'm no where near being done, and I think I'm starting to lose interest. I've sat here today for a few hours working on the running frames, and it's just boring the hell out of me now. I started this project so I could make a platformer game with it, and if I quit now I won't be able to even start programming the game...which means I'll have literally wasted a month of my life doing this. I've tried making new designs for enemies and bosses but I have no inspiration. Though I do have ideas, I just can't quite put them into pixels yet...if that makes any sense.

 I know I'm not the only person to ever be in a situation like this, so any advice?

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 05, 2010, 02:56:43 pm »
You're right, how the hell did you catch that? I don't have a clue how it happened though, but I'm glad you caught it. I cleaned it up the best I could:



I hope the rest of my sprites didn't do this....But I do still want some C+C on the hair, do I have it's movement down good enough?

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 05, 2010, 05:14:27 am »
What uneeded colors?? Am I saving the animations wrong or something? In that animation there are four frames, each frame should only have about 11-12 colors each. I honestly don't see what you guys are talking about..

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 05, 2010, 05:05:58 am »
Quote
That idle animation is currently 41 colors, is this a problem with creating the animation or with the original sprites?

I don't understand what you mean, can you elaborate a little?

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 05, 2010, 02:51:53 am »
Mike, that's a lot more helpful. I can totally see what you meant now, I can't believe it was something so simple. :P I'll work on the arms now, instead of them being straight I should make them bend inward a little more, right?

I felt like adding more of a personality to his hair today, I think doing this will help me give off that "power" effect I was wanting in the attack animations.



C+C on the hair?

Edit: And what's the deal with Firefox making animations faster than normal? I can't tell if it's a mistake on my part or Firefox.

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 04, 2010, 02:58:12 am »
@Mathias: I'm a little confused. Should I give it more "bounce" then? Or do I just need to slow a few frames down in the animation to give off a bounce effect?

@Mike: I honestly don't see a difference between mine and what you posted. But I appreciate that little bit of info you gave me, very helpful.

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 03, 2010, 03:29:27 pm »
I've already seen that, it helped me get what little I do have. But I still want to keep my run around 6 frames, if GBA games can pull it off I'm sure I can eventually.

@Mathias: How would you fix it if it were your sprite?

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Pixel Art / Re: [WIP]Sprites for a game
« on: April 03, 2010, 04:17:22 am »
@Mush: At first glance I thought that would solve all my running problems but that did not help me AT ALL. It's a nice example but I didn't learn anything from it, besides arm and leg movement. Plus it's like 10 frames long, and I'm trying to keep mine around 6.

@zez: OMG this animation has made me consider giving up several times already, but I'm still pushing forward..barely. I've tried to fix some of the points you brought up except for the legs looking like they're kicking, how should I approach that?

But here's an update, I think it's a little better than my first one. I think I've got my head positioning all wrong, I'd sort of like comments on that too.

Edit: Added a v2 animation, darkened the back leg so it stands out more, does it look better that way? I'll need to adjust the shading but just wanted to know before I go ahead with it.

v1:
v2:

And I just HAVE to say it. I'm amazed at how many views this topic has (over 2000) and with only about 30 posts. I wish more of those people would give C+C rather than just lurk. =/

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