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Messages - Shrub
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1
Pixel Art / Re: Help with a tree [WIP] [C&C]
« on: March 11, 2012, 02:33:08 am »
Thanks for the advice again. It's hard for me to be this bad at something, I must have tried that trunk about 40 times before I finished, and it still looks bad!

It's the small scale and colours I think - it just throws me off. Working with such tiny units makes it difficult for me to get the shading and form accurate, then when I try and use colours imaginatively I fail even more astronomically.

If this was pencil sketching, I'd have a chance because it's more "feel" than anything else. This just throws me off because pixel art is very mechanical.
I go to shade stuff and I basically don't know what to do to make it look appealing, especially when I've got to pick colours. I don't know where to put the pixels, it feels really random when I try and place 'em. Pixel art has its own rules that don't come naturally to me.

This is the best way to learn though, so I'll try and redo some stuff tomorrow.

EDIT:
I've done some more work on the tree.

2
Pixel Art / Re: Help with a tree [WIP] [C&C]
« on: March 10, 2012, 06:42:53 pm »
Here's an update! I've worked on it to try and give it some texture.

3
Pixel Art / Re: Help with a tree [WIP] [C&C]
« on: March 10, 2012, 01:15:11 pm »
Pffff, I'm pretty blown away at how you just whipped up a perfect tree like that. Great advice. Truly incredible - I've just spent a long time labouring over my new tree, which is stage III at the moment. It's still poor in comparison to yours, but at least it's a start. Your shading is fantastic.

Somehow I've just not been able to capture the magic, but here's my progress:

4
Pixel Art / Help with a tree [WIP] [C&C]
« on: March 09, 2012, 08:57:17 pm »
Long time no see guys!
I'm having a hard time with this tree WIP, even studying a tutorial. The shading is poor, but I've given up on half-assing it with no idea what I'm doing, until someone gives me some pointers.

Would be really grateful for your C&C - I want to improve. I always love the advice you guys come up with, so feel free to go wild.

Old:
New:

5
Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: March 13, 2011, 05:23:28 pm »
Hey, where did my post go - did someone delete it? If so, could they please tell me why?

Looking forward to the next update anyway. I agree with Phlakes, though; some work on the hilt to try and make it more cylindrical would be awesome. Loving your colour choices, by the way.

6
Pixel Art / Re: Frog Key Frames
« on: November 24, 2010, 08:22:09 pm »
Hey there, I like what you have so far a lot!

I had a couple of suggestions:

1. Don't worry about the frame in between where the legs are  outstretched and where they curl back up.  It sounds like that may be the part tripping you up.
2. You could add a frame towards the beginning and the end of the frog squashing before it leaps and afterward before it settles.  I did a (very rough) mock up to show what I mean:



Gotta commend you for that - I was going to post about anticipation and whatnot, but you nailed it for him.
Great edit.

7
Pixel Art / Re: Monkey samurai
« on: November 20, 2010, 12:16:31 pm »
monkey still looks like it's dumping.

Cannot... unsee...
Good point though.

8
Pixel Art / Re: Monkey samurai
« on: November 19, 2010, 06:30:48 pm »
Thanks so much guys for the critique! i tried to listen to all of em, except for the angle on the head lol.
how can i make it better

Hmm, you're still making the same problems as before - you're trying to add detail before the basic form is complete.
That monkey would fall over in real life. It's got about one toe touching the ground, and nearly all its weight in front of said toe.
Try looking at pictures or videos of monkeys. What you've got is really off, anatomy-wise.

I've attempted a basic edit, which should show you what I mean. It's very rough, though, and I make no claim to be an expert on either monkey anatomy or pixel art, but I think it may help you.

9
Pixel Art / Re: Sunken Ship
« on: November 01, 2010, 09:22:19 pm »
This looks great, considering that you're going for a more simple style.
Some texture on the mast, or anything to stop it from looking like a smooth cylinder, and less uniform, would be good.

Think about what a shipwreck would look like - a bit more battered and broken, considering it's crashed, then deteriorated for decades.
I would make the mast slightly more dented or chipped in a few places. The rest of the ship is fine, though - not all shipwrecks are totally destroyed. The mast just stood out as being too perfect, to me.

10
Pixel Art / Re: Demake dump
« on: November 01, 2010, 02:58:24 pm »
Congrats on getting hired by Notch! Good to see someone from Pixelation get hired on a huge project like Minecraft!
With any luck, we'll see some more people around here, attracted by the link on Notch's blog.


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