Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jericho
Pages: [1] 2 3 ... 11

1
Pixel Art / Re: [WIP] Rpg character
« on: January 02, 2008, 06:12:08 pm »
well as i said the way i chose to shade it was of personal preference. i left detailing out b/c i wasnt aiming to redo the sprite -for- you i was trying to show you aspects where you may have gone wrong :)

2
Pixel Art / Re: Russian water
« on: January 02, 2008, 04:44:17 pm »
just wanted to say i've got a bottle of this sitting in my fridge :). it's good stuff.

As for the pixel itself i think you've gone a bit overboard on the a/a. instead of smoothign the colours together you've kind of just pillow shaded around certain areas.

3
Pixel Art / Re: [WIP] Rpg character
« on: January 02, 2008, 04:32:45 pm »
Correct me if I'm wrong but the sprite that inspired you was from this topic http://www.wayofthepixel.net/pixelation/index.php?topic=5604

I like it, but I feel youre a bit heavy on the highlights and your lighting doesnt seem to have any direction.  On the hat it looks like its straight ahead and high up, yet the arms it looks like its coming from either side and the rest seems to be straight ahead but the shadow makes it seem like its directly overhead. Also it is too symmetrical and wooden, but I have the same problem with some of my work so cant really criticise.

It would be interesting to see what Ben2theEdge thinks as he did the original.

ohh deffinitely fanart then.

Asturias when you directly copy someone elses character design you need to state the source and not just say you were inspired by..'something'


anyways on to some critique




1. your original.

2. Two major problems i see with this are that you've got pillow shading -everywhere-, and as skoby suggested, your highlighting seems to be too much and just kind of random. Personally I would get rid of all the shading/details and start from scratch.

3. Pillow shading makes things look billowy and kind of blurred. Why use it when you could use anti-aliasing? Take a look around the bottom of the pants now. Compare it against the jaggies of #2.

4. Your dude seems to be suffering from marshmallowitus, haha. Everything is kind of puffed out for no apparent reason. Perhaps try making his legs straight?

5.Again with the marshallowitus but this time around the stomach. Try redefining that line between the stomach and arms to look less rounded.

6.In your original although there was highlighting..suggesting some sort of depth there really werent any shadows to warrant that. I'm sure the jacket is goign to stick out atleast a little farther than the arms. use some shadow on the sides to define that.

7.A few thigns on this last edit here.

a.You do not need to always use 'lines' to define an area. In this case I'm talking about the collar. You can easily just use shadow to show where it starts/stops.
b.The buttons seemed to be in an odd place. Should there not be one holding the collar closed? Try moving them up and spacing them out.
c.The palette for your lil dudes clothing could -easily- replace the skin palette . Don't use extra colours when you dont need to :)


So to recap

Always give credit when copying someone elses work
Do NOT pillow shade. ever.
a/a likes you. it is your friend.
use shading instead of outright 'lines' when/where you can
don't create new palettes for something when you can reuse colours already in use on the piece

Now obviously the way i chose to shade the example (lack of any highlighting and not many details) was just personal preference, but i hope it helps you.


4
Pixel Art / Re: [WIP] Rpg character
« on: January 02, 2008, 03:29:43 pm »
Probably fanart isn't the best way to introduce yourself, or to extend yourself. I mean, it's fine, but it doesn't show off your design skills, specifically. I can't speak for other people here, but that's mostly what I like to see from new people. Drawing from other people's designs doesn't really show us what you can do, you know?

well...where does it say this is fanart? it says he/she was inspired by soemthing..that doesnt necessarily mean fanart.

However (and this is to Asturias) if it -is- fanart you should probably name that which inspired you.

Also you have to remember that it (should) take more than just a moment to cnc something. A lot of those views are going to either be ppl that arent really active (dont post) or just didnt have time and were skimming whats new.

I'll give some cnc in a minute..i just woke up lol x__x

5
Pixel Art / Re: Aperture Science Weighted Companion Cube!
« on: January 01, 2008, 10:45:42 pm »
please fix your image's url. You're using the wrong one right now :)

6
General Discussion / Re: New Years Resolution
« on: January 01, 2008, 03:14:35 am »
to ORGANIZE

my entire life is just one big bowl of random shit thrown in together. I'm constantly losing things..forgetting stuff..being late etc. I just need to 'get it together' i guess

7
Pixel Art / Re: Nokia phone
« on: December 31, 2007, 05:20:36 pm »
wow


I count 70+ colours

Did you even -try- sticking to a palette or did you just guess at similar colours as you went along? ^^;




8
Pixel Art / Re: [vulgar] Rehab Pacman
« on: December 31, 2007, 05:16:56 pm »
what do you mean you're not sure how to count/conserve colours in photoshop? o_o; You could easily just.....count them by hand?

btw something is kinda wrong with the way you're saving it or something. The gif monster has changed the bg colour into 10 -almost the same- colours. lol

9
Pixel Art / Re: wip//: small character
« on: December 31, 2007, 05:12:59 pm »
you're using a 2nd light source and not just a funky neon outline right?

i think the green on the arm is making it look like his arm has no wrist or muscle structure

10
Pixel Art / Re: hey, kids...
« on: December 28, 2007, 03:23:46 pm »
does that thing have vag lips? hahaha

what exactly is it holding? it kind of looks like a turnip :)

anyways deffinitely an interesting pixel, no specific crits so far

Pages: [1] 2 3 ... 11