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Messages - sancho
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Pixel Art / Re: [WIP] I pixeled my DnD character..
« on: November 04, 2018, 06:44:52 am »
Its a great pic. 
I want to point out however that in most versions of DND the cleric may not use edged or pointed weapons. That warhammer has a pointed peen, and also a spear tip.   
Edit:
I now read that DND beyond 3 has changed to remove equipment restrictions based on class.

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Pixel Art / Re: help with steel walkway and stairs
« on: September 12, 2018, 04:15:29 am »
For sure you are right that the gaps are too wide. Realistically, feet would be falling through them. 
But it did give the impression of a steel catwalk and that is half the battle I guess.

Here is the walkway with much tighter grid and no transparency. Down to 3 or 4 colors.  No corners yet.
I had to cheat the horizontal tile pair as I could not make it seamless without making the bottom tile less than 32px.
I'm not sure if it is better or not. Maybe.   
   

The light steel is too light. I darkened it and it looks better. Still some work to do. Thanks again.


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Pixel Art / Re: help with steel walkway and stairs
« on: September 12, 2018, 02:46:17 am »
Thankyou both for your input. 
@MysterMeat: I had the gaps tighter in my first draft and it just didn't look right. In fact it didn't even look good. Your idea of eliminating the transparency in favor of a texture is also something I tried earlier, albeit not completely. 
Here is I tried a steel walkway with a center path (like a tray) to walk on. The center path on the walkway was supposed to be a cheese grater type thing. The beige things were posts but didn't fit the steel. They look more concrete. There is also a chain connecting posts. I abandoned this after google-ing steel walkways and looking at some images.

Thanks, I may revisit that suggestion though as I feel it does have merit. 

@Retronator: Lots of improvements in your version. 
It took a couple of seconds for my eyes to see the rails on the stairs as rails. It looked wonky at first but once my eyes adjusted to the perspective it looked good. That is going to work for me. 
It never even dawned on me that I had a top step even with the walkway.   
I like the highlight across the top of the rail. That works to define it in such a hard to see palette. I think there are too many stiles however and it might look better with fewer. On the stairs it makes sense to have one per step.   
Toning the walkway down to 3 colors makes it look like painted black steel. It sure looks cleaner. I think I will go that route too.   
I love the shadow. I will have to make shadow tiles.
The floor tiles look better without the noise, but those are from opengameart.org. I will have to check and see if the license allows me to change them. 
Thank you both for your ideas.


 

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Pixel Art / help with steel walkway and stairs
« on: September 11, 2018, 02:57:26 am »
Hello. Thanks for this forum. This is my first post here so I will tell you that I am strictly a hobbyist and beginner skill level.   

I am working on some tiles for a tile map. I needed a steel walkway and stairs in orthogonal perspective.
I would like some help with the stairs. Mine looks like the last step is on the floor whereas it should be above the floor.   
The tiles are 32x32 but as you can see I combine to make the walkway.   
I like my walkway and I tried to add a handrail. But since I am using greys and the perspective any kind of handrail gets blended in and lost.   
Since these are tiles that have to be seamless on at least one border, I can`t use a black outline. 
I would appreciate any tips to make my graphics look better and especially if you can guide me to a handrail and better (more complete) stairs. 

First is a look at part of the tiled level. The wall and floor tiles are from opengameart.org.  I doctored the wall tiles to make them look like granite.
I post this to show the perspective my graphics are to be in.  The red is a placeholder for the floor.


Next is a look at the steel walkway and stairs in a room. This is a screen shot from within Tiled (tiling program).
The wall is three tiles high and the walkway is supposed to be one tile higher than the floor. You can see that I am cheating on the stairs as they are dropping three tiles. Obviously that is not an ideal situation. 


Here is the stairs isolated (100% zoom):
 
 
Here is the steel walkway tile sheet(100% zoom):


I do the graphics in paint.net.   
Any help is much appreciated.





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