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Messages - Ürch
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1
Pixel Art / Re: Nature Turfs
« on: August 19, 2012, 07:26:38 am »
That sand... it looks like pasta...

2
Pixel Art / Re: Strength, Speed, Chi and Toughness
« on: July 16, 2012, 07:25:56 am »
I'm not sure if you really want a scowling face in a light-hearted game!



Just switched the eyes/mouths of the respective faces. Just something to consider. I made some other small edits, as well.

3
Pixel Art / Re: Strength, Speed, Chi and Toughness
« on: July 15, 2012, 06:13:56 am »
I really don't think these need to be animated to demonstrate things like Speed, Strength, Chi, or Toughness. You could convey these sorts of things just with static symbols or objects. If you want all of them to be animated, that's different, but 'Strength' is done very, very differently from the others, then.

A flexing arm for strength works fine. For speed, you could probably have a winged shoe/sandal, or just wings. Toughness could be a shield, maybe. Chi... not sure, maybe some sort of energy ball or a spiral shape.

4
Pixel Art / Re: Slouching Mario - WIP, C+C
« on: June 25, 2012, 09:36:54 pm »
that... doesn't look like mario's hat...

5
Pixel Art / Re: Platformer
« on: June 03, 2012, 07:10:05 am »


I've added what I think is a reasonable amount of tile variation. Haven't started too much work on background elements yet. The first couple of enemies have been sprited.
The enemies in this game are going to be based on various board-game pieces, these enemies are based on the pawn and bishop of chess. I realize that the 'pawns' don't look much like pawns. they'll most likely be re-done.

6
Pixel Art / Re: Platformer
« on: June 02, 2012, 07:31:36 pm »
That looks great! I'd been trying to think of what I should do to fill some of the empty space in the background. I like the little variations in the brick tiles, but I always have trouble getting that sort of thing to look decent when I try to do it.

I'll get another update on here soon, and maybe I'll have an enemy or something else as well.

7
Pixel Art / Re: Platformer
« on: June 01, 2012, 06:05:03 pm »
Well, I've added a non-skull full block tile, and I've added a sort of dirt tile. I think it looks better overall.
I also added the first hazard, spikes. I wanted the spikes to look unusual, but I think I've made them unusual to the point where they aren't really readable as spikes. I'll try making different spikes later.

8
Pixel Art / Re: Platformer
« on: May 30, 2012, 06:10:56 am »
Yeah, I didn't realize how much of a readability issue that would cause. I will work on placing tiles more appropriately. The darker tiles are indeed solid ground.

9
Pixel Art / Platformer
« on: May 30, 2012, 05:10:12 am »
A while ago, (Almost a year ago, in fact) I posted a mockup of a small platformer. I would like to revisit this project now that I'm on summer break, since it never took off the last time. I've started on spriting some tiles.


I'm kind of stuck on where to go from here. I know I need some more variation in the tiles to make them transition better & look less repetitive, but I don't know what the tiles should really look like. I need to make a character sprite, but i don't really know how to fit a character sprite into a 16x16 box.

I'd like criticism on what I currently have, and suggestions on where to go from here.

10
Pixel Art / Re: [WIP] Werewolf
« on: February 05, 2012, 03:50:19 pm »
I usually don't really do anything but lurk here, but seriously, just add a different color for his pants.


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