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Messages - Jon
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1
Pixel Art / Re: Retro-Style Sprites
« on: August 03, 2010, 05:41:07 pm »
Sorry about the grave-dig, but:

I tried to start from scratch here on the tiles, and I'm also working on a boss (seen to the right). What do you think?

2
Pixel Art / Re: [Wip]Fixin?
« on: July 18, 2010, 12:37:12 pm »
Are these Super Smash Bros levels? If so, I can spot several things. I think you should try ti start our shading smaller things, as there are many unbroken expanses of colour as well as much pillowshading on both maps, especially the second.

As for the sprite, this is not a place where people try to "fix" your work for you but instead try to help you improve. If you mean edit, people do that here, but it is still meant as a learning exercise.

3
Pixel Art Feature Chest / Re: really green forest mockup
« on: July 06, 2010, 02:13:09 pm »
Hi, do you do this with a tablet or just with your mouse? I am thinking about trying pixelling with a tablet.

Btw, great work so far.  :y:

4
Pixel Art / Re: [WIP] Government building (isometric)
« on: June 26, 2010, 12:18:04 pm »
Wow, it's looking really nice. The only thing I can say is maybe you could add some very slight colour to the darker shades of grey to make it more realistic.

5
Challenges & Activities / Re: Possible activity discussion.
« on: June 19, 2010, 12:30:29 pm »
Perhaps there could be a game collab, like they have on some other pixel forums...

6
General Discussion / Re: 3d vs 2d Myth (or is it?)
« on: June 19, 2010, 12:06:22 am »
Dusty: I was replying to the comment before mine, as a well as a few others that talked about the ease of photorealism. 3D pictures may take months to fully finish, just like a painting.

QuziGNRLnose: Maybe for things you are drawing from reference, but I think that things that are not concretely in your mind can be very tough to do in 3D. It is nearly impossible to go right into a 3D image with just an idea in your head, you need to really flesh it out before. Most people think in 2D, so picturing your own ideas that you have never seen in real life into a 3D environment can be surprisingly difficult. On top of this, you cannot just "draw" in 3D. Even in sculpting programs, making the shape you want, that will look great from the angle you want, is much more complex than a matter of simply putting down the lines.

So, overall, I think the comparison between 3D and 2D is more like sculpturing and painting than art and not art. And you never hear anyone saying that sculpturing is easier than painting.

7
General Discussion / Re: 3d vs 2d Myth (or is it?)
« on: June 18, 2010, 09:30:31 pm »
It seems like many people here have not tried doing anything complex with 3D. As someone who has been drawing AND working with 3D for a while now, I have disagree with some of the comments here. The main purpose of 3D is at least some kind of realism, and though it gets rid of some challenges, it adds others. With 3D, you don't have to deal with shading, perspective, and certain other simple things like drawing circles. However, instead of merely drawing sillouettes of something, you need to replicate it perfectly. This adds several layers of complexity. If you are visualizing something in your mind, you must sketch it out first. A good 3D artist sketches his/her designs from multiple angles before making them. On top of this, texturing the object can be another chore. 3D requires different skills, but in my opinion, they are just as difficult to perfect and require just as much creativity as 2D does.

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Pixel Art / Re: Retro-Style Sprites
« on: June 05, 2010, 09:26:20 pm »

Here is a full mockup...

9
Pixel Art / Re: Retro-Style Sprites
« on: June 02, 2010, 12:48:54 am »

Here is the basic enemy, a cyborg arthropod called the plode.
The one on the left is a basic worker plode, which just runs towards you at high speeds once you near it. The one in the middle is the S-plode (yes, I chose the name for that  :yell: ) which does exactly what its name suggests. The yellow thing on the right is the Hunter-killer, the most advanced of plodes, which actually houses a laser machinegun that it fires down at you. There would only be a few of these throughout the entire game.

10
Pixel Art / Re: Retro-Style Sprites
« on: May 27, 2010, 12:26:21 am »

Update v3...
Oh, and about the character, I realized that the current one is about as big as a single tile, so I will make a new one that's larger and more chibi-like. The squareness in the current one will not be carried over.
EDIT:

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