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Messages - Pawsofthepanda
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1
Pixel Art / Re: My first iso-building!
« on: December 04, 2009, 01:36:12 am »
ptoing: Not sure if I only have one light source in there though, I want the main portion of the light to come from approximately that direction (as shown in my latest update) but since it's supposed to be daylight I figured there would be sharper/darker shadows within the "main shadows"? Perhaps this will be too much for a low res pixel image of the kind I want to create?

Everyone: Thank you for all of your feedback and your edits, I haven't left this project or thread but I've been without a computer for a couple of days and now I'm back. Will consider and tend to everything you've written and keep updating my pink hat shop ASAP.

2
Pixel Art / Re: My first iso-building!
« on: November 28, 2009, 06:20:33 pm »
Ok, thank you Zoggles. Made some minor changes that you pointed out, can't believe how sloppy I was with the shadowing of the plants and some of the highlights on the house and stairs. I mean I did the right stuff but as you said I need to be more consistent since I didn't do it to all of the areas/pieces.

I also adjusted the base of the building like you showed in your edit and did the same to the upper ledge to correspond correctly to the lower part. The problem I can see now is that the pieces of wall between the door and the windows is now asymetrical, I tried to enlarge (enlongen) the part to the right of the door (since I adjusted the entire building on that side) but then the window part didn't turn out right instead. I then adjusted that aswell but then I was back at the first problem again (before your edit) only the house was now a bit longer. I erased all of that, what am I missing here?

Also as for the tiling, your tiles do look better and since I'm out of time for the moment I didn't update those yet. Although I did put a little sun in there just to show how I want the light to fall, from the upper left side of the image. Shouldn't the light actually hit the way I tried to pixel? That is the crack in between them beeing lit on the left side and shadowed on the right side which is crammed next to another piece of brick?

Anyway, will play around with the tiling when I find more time, probably tomorrow. Thank you very much for your input so far.


3
General Discussion / Re: Pixeling Curves
« on: November 28, 2009, 12:42:19 am »
Feels like I've bookmarked all threads on this board by now haha. Thank you very much for the links, really got me where I wanted, been experimenting more with curves after reading a bit and it really helped me out. I'm not claiming any master title for doing such basic stuff but I'm pretty happy with how the street light in the update turned out after reading up on some curve theories. :D

http://www.wayofthepixel.net/pixelation/index.php?topic=9531.0

4
Pixel Art / Re: My first iso-building!
« on: November 28, 2009, 12:30:36 am »
Thank you very much for your time and effort poiting these things out to me, everything in your edit made absolute sense. Both the trash can and street light turned out great, it looks better and has tons of more depth to it now and it's really nice not having to use the automated gradiant tool. Besides the fact that the result using that turned out crappy it also felt like the objects didn't really match the style of the rest of the image before the edit.

It's amazing how just a few pixels (in many cases just one)  can change the overall result in such a dramatic way.

Anyway, I spent some time with the image after I studied your edit and made some updates to it. It clearly looks better in my eyes but I obviously have more to learn.



UPDATES:

- Changed colors on the lines (almost all of them I think, and sure enough it's much smoother now.)
- Made a brand new street light!
- Re-pixeled the trash can. (*)
- Added shadows (I know that it might not be 100% correct angles etc. Same goes for highlights.)
- Tried to enhance the "REA"-sign and the "7"-sign using grey pixels to smoothen out the text.)
- Pixeled and added some wooden boxes behind the store/building.
- Begun to experiment with see-through windows, I'm pretty happy with how it turned out but something still feels odd...)


If you or anyone else have more creative feedback I would definately not ignore it, although I have to admit that studying your edits made me realize that I really need to experiment ALOT more in PS myself before posting too many questions :P

* Also, I understand the basics of how you created the recycle icon but I didn't really got the hang of it while trying for myself (therefor I left it out on the update), I will experiment more with this since it's kinda crucial knowledge for my city/block/street-project but if you have any hints on how to get into the right kind of thinking for doing this that would be awesome. I tried to use the same dithering effect on symbols I had already put in there, like the "7"- and "REA"-signs and I think the difference is pretty noticable, although perhaps not optimized.

5
Pixel Art / Re: My first iso-building!
« on: November 27, 2009, 11:39:30 am »
Sorry about that, edited first post, replaced jpg image with png  :-X

6
General Discussion / Re: Pixeling Curves
« on: November 27, 2009, 02:20:27 am »
Thank you, very interesting reading there. Will experiment with some curves tomorrow.  :D

7
General Discussion / Pixeling Curves
« on: November 26, 2009, 06:14:40 pm »
I'm painfully aware of the n00b-factor of this question. The reason I will keep this kinda short is not cause I'm lazy and didn't bother to search. It's because I bet this question been asked before and I just failed to use the search function correctly. So, that said I'm looking for info on how to pixel different types of curves. I tried a little but the results came out jaggy or not like the curve I wanted and so on. Any links? :)

8
Pixel Art / Re: My first iso-building!
« on: November 25, 2009, 11:18:06 pm »
Please feel free to do that, I really learn faster trough seeing and trying in all aspects of life. 

I think some of the problems has to do with my non-existent skills in pixeling curves. I made both the trash can and the street light with the circular marquee tool in Photoshop so neither that one or the street light turned out the way I wanted them to.

And thank you, seems really nice so far :)

9
Pixel Art / Re: My first iso-building!
« on: November 25, 2009, 10:30:38 pm »
what do you suggest instead of gradients for cylinder shaped or round objects? Dithering?

Yes I forgot about the text. I was unable to achieve the same nice text effect as shown in the tutorial. Figured I set up Photoshop incorrectly or something.

10
Pixel Art / My first iso-building!
« on: November 25, 2009, 09:48:44 pm »
I've just started out with pixel pushing and want to create one of those fancy, cute isometric pixelcitys that you see in games and online communitys and stuff. I got this idea about three days ago so I began to read up on what everything was called and then I picked up a few tutorials to begin with. I finally settled for the "Isometric Pixelart Tutorial" by Gunstar Red at GAS 13 (http://www.gas13.ru/v3/tutorials/isometric_pixelart_tutorial_isometric_house.php) and by following it I made this last night:



The final result obviously came very close to the house in the tutorial but I made it all from scratch and I'm pretty happy with the result. The only thing in there that makes me a bit frustrated would probably be the street light / lamp post.

I would VERY MUCH appreciate some critique on the image that could help me improve. I'd also like some general tips on everything else regarding my project (making a whole city, or at least a block... or a street). I was thinking of more or less making a whole bunch of these "chunks" with one building on each square and then fit all of them together with pieces of street between them. Right now I'd really appreciate pretty much anything you guys can toss at me.

Also, I made this in Adobe Photoshop CS4 using the Pen Tool.

Thank you!

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