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Messages - CodeGeorge
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1
General Discussion / Re: Payment
« on: March 02, 2011, 09:48:54 pm »
I'm really questioning what people are saying here.  I'd challenge anyone to make like 8 freakin' great quality unique tiles that work seemlessly with all past present and future tiles. 

I can easily spend hours on just a few tiles to make 'em really pop. 

Granted if it's really toony it would not take nearly as long but in order to put out a really good tree or other objects and have great diversity you've gotta spend a heck of a lot more time on them then these people are saying.  At least I do.  I'd wonder what quality of tile would go out at a rate of 8 per hour quiet honestly...


I'd usually charge probably $5-10 per unique tile mattering on style.  If it's super cartoony or simple less (like NES style or Zelda grass).

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General Discussion / Re: Any good MOBILE ways to sprite?
« on: February 28, 2011, 12:13:17 pm »
I need a large screen.

I hear Photoshop can be ran on some Tablets with large screens.  Does Photoshop Express have tools that could be used for spriting?

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General Discussion / Re: Any good MOBILE ways to sprite?
« on: February 23, 2011, 01:59:34 pm »
I'm thinking about something around the size of an ipad (could be smaller) with basically something like Photoshop (I do more than sprite!).  Too bad it doesn't seem to exist. 

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General Discussion / Re: Any good MOBILE ways to sprite?
« on: February 19, 2011, 10:17:28 pm »
Honestly I'm not in love with those options.  The screens are tiny and the interface meh with not exactly the highest of quality of touch screens. 

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General Discussion / Any good MOBILE ways to sprite?
« on: February 19, 2011, 09:32:18 am »
I kind of just want to lay down on my couch with something small (that's NOT a laptop) and sprite away.  Does the Ipad or something else have anything that's a realistic alternative way to sprite and animate?  I'd probably be willing to invest in something if I could just lay down sometimes and casually sprite my stuff instead of working at this desk I've grown to hate. 

I've looked a bit.  So far I see no viable options.  Just some really crappy pixel art apps.

6
General Discussion / Your Business Pitch.
« on: July 06, 2010, 04:55:22 pm »
I think I'm just too honest or my pessimistic personality leaks onto my pitches.  I'll often get refused and I think it's because I have too many inquiries and ask too many questions while making the whole thing more complicated then the person might want.  Such as asking for screenshots of game styles they like (which I don't copy but use as just help) and asking for an in depth description of their vision of the visuals.  Emails often last like a dozen more responses than needed before I get accepted or refused :P.  I don't think I'd make a good salesman as there's people I know who do half as good at spriting yet get more jobs with their pitches (not that I'm the best or anything).    :crazy:

Should I just start just doing stuff instead of having a quiz like thing?  Maybe be optimistic and smiley faced all the time.  I think I'm too concerned with their vision of something when I can make something just as good or better most of the time.  

What are your pitches like (assuming you pitch)?  



Another reason might be cost but I already charge below minimum wage on average (significantly below).    :blind:



Basically I need some tips. Should I just throw a quote right away and say "yes sir I can do this!" or something like that?

I suck at quotes as I'll usually spend a LOT more time on something to get it perfect and end up making almost nothing for it.  If I over quote I scare people away but that's likely the more realistic quote and I can't compete with some of these people who do stuff for pennies on the dollar. 

I'm not trying to make a huge business out of this and I'm not trying to live on it of course.  I'd just expect to make more than like $1 an hour.   ::)

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General Discussion / What are other places like this?
« on: December 08, 2009, 10:07:01 am »
I only know of Pixelation and Pixel Joint. 

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General Discussion / Re: How much do you pixel art people charge?
« on: December 02, 2009, 12:56:19 am »
Boy, this seems to be an unpopular subject.

I'm finding that realistically I'll charge like 1/4th or less then what I probably should.  However if I tried to raise the price it would be prohibitive to most potential clients.  

EDIT: Also what payment method do you guys mostly use?  I'm leaning towards Paypal. 

9
General Discussion / How much do you pixel art people charge?
« on: November 22, 2009, 09:12:13 am »
For sprites and stuff...  Being someone who's new to the idea of charging I R confused.  lol I have no idea what's fair.  I mean realistically no matter how much I charge it wouldn't be enough to live  :P.  

How much do you guys that charge get done compared to the pay?  There's three tiers I can see.  Time invested, quality and pay.  Time invested means nothing without a certain level of quality.  Some quality takes more time invested then most are willing to pay.  Etc etc etc...  

I've asked before elsewhere and have been told vastly different things.  For example I asked how much people might expect to pay for Snorlax here (which I did for free for someone):


The answers I got were on average $5-20.  Yeah there's a big gap there.  The thing took me several hours too (I don't think I'm the fastest spriter out there :-[).

I mean I'm a n00b at asking for money and so far people have asked for quotes a lot.  I just don't know what to say.  Usually they ask for a quote per 32x32 or something like that (32x32 seems popular  ::)). 


Your thoughts?

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Pixel Art / Re: Has anyone done this before?
« on: November 21, 2009, 08:21:28 am »
It needs more pillow shading.   :y:

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