Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sol
Pages: [1] 2 3

Pixel Art / Re: Recent c64 work.
« on: October 26, 2006, 05:20:22 am »
Thats pretty awesome Helm. Great work, as per usual. I wish you would go ahead and make a dojin in that style or something. XD

Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 01:42:52 am »
It did concern me. I was concerned. I also didnt like the piggybacking you proceeded to do. No apology there. Also, its over and done with. Leave it at that.

Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 12:52:35 am »
The last edit I made to that post was six minutes after your last post, in response to your last post. The first initial edit however, was in fact, prior to your last post. Theres a way to check that using the forum settings, if you so in fact deem me lying.

Anyway, I'm not here to shake things up. I merely saw something I felt needed adressing, from my view.

Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 12:37:27 am »
ptoing: I made the appropriate edit in regards to that. You should read my edit. And dont start the childish "I'll get you banned" threats. I'm here, we are discussing this, and thats that. While the remark about you and the stature reply was off, the rest of what I said still stands.

Helm: Also, regarding him "brushing" off the edit, he took to heart most of what you said, and even made his own alterations here and there. He did state however that he didnt want to compromise hi style, and thats it.

EDIT: Well, thats that.

Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 12:25:26 am »
You missed my point, and majority of that was more so directed at the "me too's" who posted. Now, what you missed with the second edit was that what you did, wasnt the style he aimed for, and instead for a second time, ddi extra stuff that wasnt in the criteria that was aimed for.

ptoing: No fucking duh I wasnt adressed, but gee goly wiz, I sure as hell adressed you. 

EDIT: Your right. My apologies. You werent the one with the stature" clause.

EDIT: Because ptoing also cant read as he so said I suffer from, I doubled sized, and bolded my first edit here.

Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 12:06:42 am »
I dont mean to come off as "bashing his style". Like I already said, I like alot of the work here, they just dont fit the style Judas is aiming for is my point. And I'm very calm. Its hard to get the right feelins and emotion through typing on the internet, but I can assure you the post is meant as informative in another perspective (Judas' in this case), and not an angry retort.

And yes, I am a very prominent member of that forum aswell for the record.

EDIT: I see, its Camus. This is Kairi.

Pixel Art / Re: A couple of new-ish sprites
« on: July 27, 2006, 11:55:47 pm »
Whats the damn problem with imitating a style that one finds attractive? I mean, just because someone isnt spriting what you are accustomed too, doesnt mean that they are stuck in some kind of "artistic" rut. Thats just the direction they chose to explore.

Alot of the so called "C&C" is all opinonated, no, VERY opinionated. I keep hearing "copying off SNK/Capcom" this and that. C'mon now. Just because he isnt spriting large pics of random ducks, floating heads, 64 x 64 role playing sprites, and landscapes with trees and bodies of water doesnt mean he isnt progressing in what he does, or enjoys rather. I mean, if he so wanted to be hired by someone, which by now, I'm sure its all in fun and not for that purpose, and is a hobby, and he more than likely doesnt WANT to do other kinds of "Pixel Art", he wouldnt have too much of a problem adjusting to the world of "No limits and spriting restrictions" which I am seeing here.

You are merely reurgitating capcom and snk. If you are happy with that, fine. But this forum is ment for people who wanna grow in their medium (here obviously pixelart).
You don't develop a style by copying. In general a style is developed best by drawing from life and experimenting every now and then.

You are very good at making nice sprites - i just find you a bit rude.  Helm's edit is so fucking awesome and then you just say that you can't be bothered to change it because of your "style".  If someone of helm's stature was to edit my work, i would be honoured enough to try and match the quality of the edit. 

Your sprites are good, but if you want to improve you must go the extra mile.

Fucking wow. Most of the alterations became personal preferences. And because he doesnt "go along with", trash what HE wanted, and suck up the suggested changes, he's "rude", and the what not? Shut that shit up. Everyone here is their own person, and I'm sure Judas doesnt hold him [Helm] as some high and mighty pixel artist, with this "stature" you speak of, ptoing.

This so called idea of "improvement" is also what I find, idiotic. Maybe this is the style that he WANTS to be great at. What you guys deem as "improvement", I see as all out chaos. Alot of work I've seen ends up just being messes. No order, color limits, or anything solid. Just how much color can I splash here and there, for the sake of making this look less like it could be a game, and more about the e-dickery I can get at the forum. Dont get me wrong, alot of stuff I see here is awesome, but thats your work, and your style. Forcing it upon someone else where it isnt really needed/wanted, is faux. Some people "sprite" with the idea of actually MAKING a game, as with the tech nowadays, is extremely easy to do by oneself. With the style he's shooting at, the simpler (read, less complicated) the original sprite is, the easier it is to lets say, pump out 300 sprites of the character on. Just a thought.

Too many broken lines, I don't think they all serve a purpose. There's a difference between too lineart-dependent pixel art, and just single or two-pixel noise.

Poisture is too stylized and stiff. Nobody would draw their hands so much behind their torso. Nobody would have such stiff shoulders. You might be thinking 'game art' but I am seeing improbability. I don't know if this is a problem only with me or with others too, maybe I'm asking too much from 2d fighter sprites.

You said it.

Final word, get the sticks out of your asses.

Relax, no problem, nobody has to do anything because they were edited. I understand his opinion completely even though I disagree with it. The outcome is that I stop trying to 'help', and that's fine.

There we go.

Pixel Art / Re: A couple of new-ish sprites
« on: July 25, 2006, 03:05:41 am »
Wait, I dont even understand the second part, and how it relates to this topic. Me mentioning those obviously famous people were for you to get the reference in body type, not that a necessarily idolize, or gawk at those particular woman. Paris Hilton = extremely scrawney, and shapeless, while J.Lo (Jennifer Lopez) has a nice shape, and a unusualy large bottom.

Pixel Art / Re: My first animation
« on: July 24, 2006, 10:13:21 pm »
Her hair suffers from Pillow-Shading-itis. I gotta run, but when I get back I'll show you how to fix that.

Pixel Art / Re: A couple of new-ish sprites
« on: July 24, 2006, 08:18:16 pm »
Haha, figured. But, I think there is a difference between Rosie O'Donnell, and the other extreme, Paris Hilton. XD Theres a beautiful middle ground that gets all my attention. Hello J-Lo!

Pages: [1] 2 3