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Messages - Etchebeur
Pages: [1] 2

1
Pixel Art / Re: Etchebeur Sketch Book
« on: June 18, 2013, 06:44:27 pm »
He looks really cool but I actually think the old mask looks better, its just that it seems like a kinda tribal theme but it works and looks intimidating.
So its a front-on view from say a side-scrolling game for example?

In your new version, seems like his head could shift 1 pixel to the right.
Have you tried having a touch less noisy highlights?
To my (very tired) eyes he is nicely readable but a touch flat.

Would love to see him animated on patrol duty  :lol:

Hehe, the idea was make something like Final Fantasy or other turn-based classic rpg but i think something like pokemon would work(perspective)  :blind:

I will find a new pallete and try some animation later, for now just something i found funny to do:

 ;D

2
Pixel Art / Re: Etchebeur Sketch Book
« on: June 18, 2013, 02:44:47 pm »
He looks pretty cool but perspective seems to be not quite like the other images due to feet and face, and not quite from a side-scroller perspective since he has a bit of a lean to the left.
The face looks like some freaky tribal mask crossed with a roman helmet or something.
Again, looks cool but doesn't give a very knightly feel.
Thank you for the good feedback, really. Now you said I see, the position is all wrong!  :'( But no worries, i think I fixed it   :)

About the mask... :crazy: hahaha you know, ideas. Added a new kind of helmet.

3
Pixel Art / Re: Etchebeur Sketch Book
« on: June 18, 2013, 10:05:36 am »

Some changes  ::) but now i'm like ''hm what can i do?''  :-X

4
Pixel Art / Re: Etchebeur Sketch Book
« on: June 18, 2013, 04:21:14 am »
I'm back! WIP Ice Knight

 ???

I still do a lot of Ultima Like sprites! However its all for a project and dont have much of Pixel Art but of Digital.  :)

5
Pixel Art Feature Chest / Re: some works.
« on: May 30, 2012, 11:09:33 pm »
You should create a tutorial about perspectives  ::)

6
Pixel Art / Re: Etchebeur Sketch Book
« on: May 30, 2012, 09:12:54 am »
I made now a high grass, suppose that it is better contrast, since the jungle grass in zezenia is more clean than the normal one...

i will make alot of variations...hm, if someone could gimme some tricks...especially about color I would appreciate

7
Pixel Art Feature Chest / Re: some works.
« on: May 30, 2012, 08:26:08 am »
I just completed my previous post, hahaha my fail for not said that before  :-[

About the light, just wanted to explain how the p45 works with light/shadow in a scenario(like you said) since the character is mobile, i agree with you.  :lol:

8
Pixel Art Feature Chest / Re: some works.
« on: May 30, 2012, 05:05:40 am »
Grimsae, as I said, p45 is a fusion of isometric and top down, and as you said a dynamic perspective...since the floors is like top down and the objects like isometric;

thats is how wall works

9
Pixel Art Feature Chest / Re: some works.
« on: May 29, 2012, 11:08:19 pm »
In perspectiva45, there is a shadow inside the sprite that creates appearances as the dark underside of the arm because in p45 the cube works like:
Because the light comes from the northwest. I believe it contains aspects of isometric and top down, the light works in more interactive object, that is, depending on the volume and position the light will behave differently  :blind:


Redshrike: do the red eggs silks!

10
Pixel Art / Re: Etchebeur Sketch Book
« on: May 29, 2012, 10:42:21 pm »
KS (zezenia adm) left me show the pixel work I'm doing for him

I made these today

aaaahn and i found a old spellcaster!

 :)

I still have problems with colors and contrast  :-[

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