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Messages - EkbatDeSebat
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1
I thought I'd give this a go  :)



I know I'm missing Crais and Pilot! Actually, I think I'll do some screens, if I can find the time. But for now, I think Jool and Sikozu are pretty cute. What do you guys think?

2
Pixel Art / Re: Some steampunk things.
« on: August 17, 2009, 07:15:36 pm »
Furnace on the chest? Well, I wouldn't have recognised that.  :P

In this case a small sketch with your concept could help us guide you in pixeling that idea.

And, no offense, but I don't think you can say 'generic robot' and expect everyone to come up with a similarly designed robot. Some might think Robbie the Robot, others C3PO, etc. Does the 'generic robot' have feet or wheels? Or maybe it floats? And if feet: what kind of feet? Long and spiny, short stumps, does he have 2 or 4? I could go on.

Point is, the more accurate you present us with your concept, the better we can help you make it in pixels.

3
Pixel Art / Re: Some steampunk things.
« on: August 17, 2009, 04:32:03 pm »
oof - That is really really small!
At this size, I think you'll need to simplify your shape to make your sprite more readable. Right now its a bit hard to tell what it is (I'm thinking an armless robot with something on his back, right?). And also: you could do with less colors. The top left one already has 20, the majority of which are different shades of grey. Here, so many shades won't be noticible, so you can just lower that palett are re-use the colors a lot more.

Hope this helps!

4
General Discussion / 3d pixels!
« on: August 14, 2009, 11:12:56 am »
hi guys, just thought I'd share this one.

IndieGames featured a cool new browser app, called 'Q-Block'. Now everyone can make 3d pixels :)

On IndieGames:
http://www.indiegames.com/blog/2009/08/browser_app_pick_qblock_okuyam.html

The app itself:
http://kyucon.com/qblock/

Happy 3D pixeling!

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General Discussion / Re: Photoshop doesn't display colors correctly?
« on: August 12, 2009, 10:22:58 am »
hey guys, don't know if you've already solved this problem, since it has been so long. The following link has the solution though:

http://www.viget.com/inspire/the-mysterious-save-for-web-color-shift/

It works for me! :)


6
Pixel Art / Re: Eye Chicken
« on: August 06, 2009, 01:45:56 pm »
@Durnus: actually, the knees point forward. And the bend towards the back is where their ankles start.
You can see that in this http://en.wikipedia.org/wiki/File:Squelette_oiseau.svg diagram.


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Pixel Art / Re: Eye Chicken
« on: August 06, 2009, 12:59:23 pm »
Ok, I'm having another go at this, cos I just luuuuuuuuuuv strange creatures :P


From left tor right: your last edit, bengoshia's, my new edit, your silhouette, my silhouette.

About your edit:
You still haven't got the basic shading of the eyeball right! The darkgrey on the right side has not got the curve that you'd like in order to render a ball. Instead it's flat at the bottom, makes a 90 degrees corner upwards and then spills to the left a bit at the top. To get a ball/sphere, you should have a look at those straight lines and edit them to be more curve-like, like in bengoshia's edit and/or mine. 

Your iris has a darkblue ridge falling to the right. I presume you want this to be a shadow, to give the iris a more 3d feel? Since you've established the lightsource to come from top-left, your shadow in this case is falling to the wrong side. It should be falling to the right and underside of your iris.

Your eyeball is now primarily grey. To give it more life, you should use fleshy/lively colors instead. Bengoshia used a more yellowish hue, I chose somewhat more towards faint brown red. Whatever you like! Just make it more lively.

I ignored the eye's neck in my edit. Instead I think that the legs definately need some working. Here's a picture of chickens' legs for reference:

Your image of the yummy grilled glazed chicken (I haven't had breakfast yet) is fine when you want reference for color and texture, but not so good when you need anatomy reference. Instead, for that purpose, this image is much more clear:



See the shape of the upper legs in proportion to its lowerlegs? Now that's a chicken's leg! Even in the far right silhouette of my edit you can already recognise the leg as being from a chicken (or at least animal-like  :-[ ). Your legs need some exagerating in their shapes, so you get the big upper legs and much thinner lower legs.

Also, you added some 'feet' to your legs? If you want them to have feet, you should look for the claws that chicken have (as has been posted above in the C&C). Google is your best friend here. Then again, this is a weird mixture of bodyparts, so in my edit you won't find feet. Instead it's walking on stumps, the ankles. Probably hurts, but hell, it doesn't have a brain, right?

So I guess what's best for you is first to get a decent ball/sphere right, with the right shading and color tone, but with the veins and iris. Just the basic object! Same for the legs. Make them convincing as chicken legs!

I hope helps in any way. Now back to you! :) Good luck!

btw: my edit seems to almost be falling backwards, I just noticed.

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Pixel Art / Re: [WIP] platformer cave tiles
« on: August 04, 2009, 10:19:53 pm »
hey guys!

yeah, it's all very WIP, so I'll be editing some of the colors in the rocks and the transition to black.
At this point I'm just curious about that ceiling I made.
I'm working on some backdrop elements as well, that should break up the monotony. Too many boulders! :P


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Pixel Art / [WIP] platformer cave tiles
« on: August 04, 2009, 09:02:12 pm »
hi guys!

I'm working on this cave/underground tileset; I thought I'd make the ceiling tiles of a different type of rock, to break up the monotony. But now I'm not so sure anymore. I'm seeing teeth hanging from the ceiling, or is that just me?

What do you think?



10
General Discussion / Re: Making a living?
« on: August 04, 2009, 04:15:48 pm »
Sorry, very late reply:

yeah, I meant making a living out of it actually :P But still, thanks for sharing your view on it.

(offtopic: nice work you have on your website btw, cute clear style!)

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