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Messages - Ddawg
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1
Sorry it took me so long, guys.



the legs look retarded XD

2
Thanks, ptoing! :D That was really useful. :D

I changed the ground tiles. It's now dirt, cause I thought that would go good with the rock walls.



I also put lighting back on the rocks, but this time the rocks don't look shiny. They look like rocks. XD

I'm still working on the player, I'll post him soon. ;D

3
Okay, I cleaned up the lineart, took away the lighting, and changed the color on the ground.



Good? :D

Before I change any lighting on the characters, first I want to get their anatomy right. ;D

4
1) You're right, I was never good with anatomy. Suggestions, please? :D
2) Yeah, the idea was for him to have HUGE muscles...that didn't come out right, like you said. Plus I'd like to emphasize his hands, show that he's mutated. Oh, and he's human. He's just a mutant.

...and what could I do with the alien (the one with the tentacles) to make him look more alien-y?

3) I'm going for video game style...kinda in between cartoony and serious.
4) I figured the lineart needed to stay jagged to show that the rocks were sharp. And you're right again about the ground...idea that might help? :D

EDIT:
Here's a quick fix of the arms I did.



Better? :)

(oh, and, just to clear it up: the guy in green is the mutant. The other guy is the alien. ;D )

5
I'm making a game called Ricky Renegade's Risky Revolution.

It's a fighting game, and has that 3D platformer aspect that's kinda like Battletoads or Double Dragon.

Anyway, here's the player: He's a mutant that'll be born in the near future to protect Earth from aliens. He has super strength and only 3 fingers...and he wears that weird helmet. XD

Here's an enemy: An alien with tentacles and a horn.

and here's the tileset (so far) I'm using:


and finally, here's a screenshot of the game:


Ideas? Suggestions?

Oh, and can someone please give me an example for a walking sprite?

6
Pixel Art / Re: [WIP] Skull...thing
« on: August 13, 2011, 02:57:59 am »
I like your version you did a few posts back. I'll keep that around as a reference if I need it.

Thanks guys. I'll get to work tomorrow morning! :D

7
Pixel Art / Re: [WIP] Skull...thing
« on: August 13, 2011, 02:47:12 am »
So what reference do you think would be best? I'm going to download tons of different angles of skulls from google.

8
Pixel Art / Re: [WIP] Skull...thing
« on: August 13, 2011, 01:45:06 am »
I see my problem...I always try to make things way too cartoony. Too much Adventure Time, I guess. XD

@cure: yeah...I know. :( I postponed the other one. ;D
@e4r: which colors are unneeded?
@yaomon: I'm going to change the light source entirely... :/
@pistachio: Your link is broken. :( I really wanted to look at that, too. :(
@pistachio's edit: I've had a very mood-changing...journey, for lack of a better word.

I'm going to start completely over on my skull, because to be frank, this one sucks. (as you said)

But, for NOW, until I get that done, here's something I worked on before I received your guys' critique.

...no one make fun of the neck XD

9
Pixel Art / Re: [WIP] Corn Dawg
« on: August 13, 2011, 01:40:10 am »
I'll postpone this for a while until I get my skull done. It's less work. ;D (I think)

10
Pixel Art / [WIP] Skull...thing
« on: August 12, 2011, 01:28:10 pm »


I'm a new at pixel art! :D

This is just a small pic for practice. Doesn't even have much color XD

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