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Messages - pgil
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General Discussion / Re: How to learn how to draw
« on: June 16, 2015, 07:16:05 pm »
Proko has some really helpful videos.

You might also like if you want to get into a regular practice routine.  It has nothing to do with pixel art, despite its name.  Basically, it just has a big library of photos (nude and clothed models, faces, hands, animals), and it shows them at timed intervals.  You can do quick gesture drawings to warm up, then do longer 30min-1hour drawings.

Pixel Art / Re: Ork Ship
« on: December 17, 2014, 02:45:16 pm »
Pretty cool.  I really like your palette.

I could tell it was some kind of crashed rocket / jet built out of junk.  If you want to make that more obvious, you could make that wing on the left side bigger.  Aside from that, the ship looks good.

I don't know what you have planned for the background, but right now those trees are a little distracting, the way they seem to make a straight line across the top of the image. There doesn't seem to be any variation in height or distance.

Pixel Art / Re: Game Palette
« on: December 16, 2014, 10:40:29 pm »
Not bad!
My first thoughts:  You're really lacking in the blues and cool greys, which are important when doing night scenes, while you have lots of reds that are really similar.  There are some nice ramps in there, though.  I like that dark green to orange.   

General Discussion / Question about Xenowhirl's Rotsprite
« on: November 26, 2014, 09:29:01 pm »
Quick question for anyone using Rotsprite to pre-render some rotated sprites:

Basically, I want to get a 32-step animation of my sprite rotating a full 360 degrees.  I notice that when I generate those 32 images in Rotsprite, instead of simply keeping each frame the original size (say 64x64), I'll get a bunch of images with different sizes.  That means if I want to make a sprite sheet with them, I need to crop them all back to their original size.

I can just batch convert and crop them in Irfanview or something to fix this, but I was wondering if there's an option in Rotsprite that I'm missing that would eliminate this step?

I know the reason it's resizing the frames-- It's counting the background as part of the image, so it's making each frame just large enough that its background is included.  I thought making the background transparent would fix this, but it didn't change anything.

Awesome, that worked!

I'd tried renaming the path before in regedit but that didn't work.  Turns out you can just open the .reg file in a text editor and change the path that way. 


So I've been using the free edition of Graphics Gale forever.  I finally decided to buy the full version, and I notice that the free and shareware versions are actually two separate programs, with all their settings stored in two separate places in the registry.  I had set up a ton of hotkeys in the free edition, and I can't figure out how to import them into the registered version.  I figured out how to export the settings using regedit using these instructions, but when I open the saved file, it only imports them back into the free edition. 

Anyone know a way to transfer these settings?...  or do I have to re-enter all my hotkeys manually?

Challenges & Activities / Re: Totem Pole!
« on: October 13, 2012, 01:24:27 am »

rune's only winning because he's got the easier palette, right?

General Discussion / Re: Gif animation software, free - open source?
« on: April 25, 2012, 09:17:50 pm »
I think the next version of Grafx2 is supposed to support animations. Until then, ASEsprite and GraphicsGale are good free programs.
The free edition of GraphicsGale doen't export gifs.

General Discussion / Re: Official Off-Topic Thread
« on: April 04, 2012, 03:43:44 pm »
Oh, man, Dark Ages  ;D

I love all the weird little details in that game, like how the screen doesn't stop scrolling at the level borders, implying that the game's world is much bigger than the part you get to explore...  Also, how there aren't any transitions between levels. You go through the door in Level 1, and level 2 just appears. There are later levels where you're just walking through a hallway, then the passage behind you sort of clamps shut.  I also found the enemies pretty creepy when I first played it. Of course, I was 7.  Was still pretty fun when I replayed it a while back, though.

I like those new colors. I might use them.
The shadows look really good, but I'd have to rewrite big parts of my engine to support it.
The varying tree color is a good idea.  I might try it out, if I can get it to work in an auto-tiled environment. The dirt looks much more organic too. I'll have to try something like that.

Your sheep looks good, but too realistic.  I'm trying to keep them less cute, more cartoony/stupid looking... Sort of a Gary Larson thing.  The "smart" things-- dogs and people-- can be more realistic  :)

edit: Here's how the levels look now.  I like the new colors. I don't know if the detail on the barn's front wall makes it look too "dirty"? I should probably up the saturation on the colored buttons and gates too.

There are also 2 variations on each tree and gravel tile, picked randomly when the level is drawn.  There's still a strong "grid" to it, but that's hard to eliminate when I can't choose tiles manually. The only solution I see is to either eliminate all the detail (so that your eye can't pick out a repeating pattern), or create lots more variations of each piece.

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