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Messages - Vercingetorix
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2D & 3D / Tileset drawing software that supports larger tiles?
« on: January 15, 2012, 05:40:15 am »
I just wanted to ask if anybody here knows of any software with tile set drawing features similar to Pro Motion or Pixothello that supports tile sizes above 64 pixels?
The reason I ask is because I would like to create my art at a fairly large size first (just because Iím more comfortable drawing at a higher resolution) then scale it down for my game however putting together a tileset is proving considerably more difficult at the larger size.
any help would be appreciated

2D & 3D / Creating game tiles from drawings
« on: December 20, 2010, 02:53:00 am »
I was just wondering if anybody could tell me what the best approach to creating low spec game tiles from hand drawn sketches would be?
Should I create my illustrations first without much consideration for tiling then scan them into Photoshop & use the offset filter etc to create tiles or should I draw my whole illustration with tiling in mind from the very beginning? Using a grid maybe?

Any help, tips or advice would be greatly appreciated

General Discussion / Re: Would this be considered bad practice?
« on: March 31, 2010, 11:07:52 am »
This definately springs to mind when reading this topic:

I hate how in the build up to it's release so many people kept saying KOF XII's art was completely hand draw when technically it isn't - but the approach itself I found quite interesting & even clever.

personally I don't think I'd consider it cheating, a time saver perphaps but it hardly removes any need for some major skill on the artists part.

General Discussion / How should beginners start out pixelling
« on: January 09, 2010, 03:03:19 am »
So i was just wondering what people recommend for beginners in pixel art with regards to Size, number of colours & that sort of thing.
Should beginners place a few self imposed guideines on themselves to reinforce good practice when just learning and what kind of guidelines do the more experienced pixel artists recommend for the sake of learning?

hope that makes sense?
your thoughts & opinions would be greatly appreciated

edit: ooops! I think i put this in the wrong spot, It probably belongs in General Discussion - don't suppose anyone can move it for me :-[

General Discussion / Re: Mario & Luigi DS games
« on: November 29, 2009, 08:46:04 pm »
I had a suspiscion that was probably the case, I only came across the game while on spriters resource and the arts really nice to look at it it kinda makes me wanna see it in motion and get one of the the games.

Curious, if i wanted to experiment with a similar method for some backgrounds do you suppose i should paint the art at actual size, 2 x actual sze or even larger then scale it down?  

General Discussion / Mario & Luigi DS games
« on: November 29, 2009, 01:13:46 pm »
Hi, i've been looking at the sprites in "Mario & Luigi: Partners in time" & "Mario & Luigi: Bowsers inside story"
lately and i was just wondering if anyone knew or could make a good guess as too how they were made. Alot of it looks like resized artwork to my untrained eyes (particularly the backgrounds) but then at other times the pixelling looks quite precise.
It's not a big deal or anything i was just wondering what other people thought -  i swear some of the stuff in later castlevania titles looks resized too but there isn't really alot online of their backgrounds to examine.

Here's a link to the stuff on spriters resource:

General Discussion / Re: Anybody have any questions?
« on: November 10, 2009, 11:11:27 pm »
I have my own question if it's not too much trouble - how do you flesh out the stick figure once you have a nice motion that your happy with?, If you've got any tips at all it would be very helpfull and much appreciated.

General Discussion / Curious about how professional 2D games are made
« on: October 24, 2009, 12:06:50 am »
Hi, i was just wondering - how are levels and tile sheets etc designed for 2d Games - in particular platform games? Its possible to find stuff on how 3D games are made and designed nowadays but i haven't seen alot regarding the 2D ones and i'm interested to know the processes that are used whether they start with hand drawn sketches of levels etc that kind of stuff. If anyone can think of some enlightening articles they may have seen or even has experience themselves I'd appreciate your responses.

General Discussion / Re: Working with colour and Colour blindness
« on: October 21, 2009, 02:29:22 am »
Thanks for all your responses guys i think whats been said will be a big help to me

General Discussion / Re: Working with colour and Colour blindness
« on: October 21, 2009, 12:47:52 am »
with HSL sliders is the Hue basically just the base colour? would i be able to find a chart or something that divides the hue numbers into an approximation of what colour it is and use that as a jumping point? or am i understanding things all wrong.


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