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Messages - Anomaly
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Pixel Art / Re: First Pixel Art Attack Animation
« on: February 17, 2018, 07:56:06 am »
Have the swing be the same speed at first, but slam into the ground on that last frame. It'll lend it a lot of power. Then for the reset have them drag the sword straight back towards them into the ready position. Most of the animation here should be in that recovery, since putting too much in that leading bit will undercut both the required-by-the-game immediacy of the attack and the TIMING of the attack.


here we go... think the recoil, should be smoother maybe


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Pixel Art / Re: First Pixel Art Attack Animation
« on: February 17, 2018, 05:44:46 am »
Thanks man. I really appreciate the  advice!
I'll try that.

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Pixel Art / First Pixel Art Attack Animation
« on: February 17, 2018, 02:18:37 am »
Just switched over to Aseprite from using Photoshop for pixel art animations.
what a good program.

Here is the first thing I made on it.
It's an attack animation for a PvP fighter game I'm making in Game Maker Studio 2.
This is the very early rough draft just for animation.  No details of the armor yet.
The sword will be on fire.

I had a nice wind up for the swing going, but i felt it would be too much lag between key press and hit so i sped parts of it up but now it seems kind of too fast to me.
What do you guys think?


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