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Messages - spacepaw
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Pixel Art Feature Chest / Re: Flake
« on: August 26, 2012, 04:35:39 pm »
Have you tried adding some white-ish shine/speculars onto the objects? It could add some nice metallic feel to the scene.

Pixel Art / Military box RPG view and [WIP] of isometric view
« on: August 26, 2012, 03:04:54 am »
Here's a military box-like container for my RPG game. I'm pretty happy with the regular view (tried my best at axonometric perspective)

I know I already asked this in the general discussion section but I figured that my post might have been too confusing so I decided to show my problem :) I'm trying to make a version of this box that is standing at an angle. This is the general shape I came up with so far:

However it seems to be off (quite a bit). I hoped that someone could enlighten me about how to construct it with the right measurements so it seems to be the same size and perspective?

Apart from that - any C&C on the original box is welcome ^^ (thanks in advance!)

Sorry for bumping this post but it really bothers me. In the part called "But how does the 3d effect work" the cube measurments for axonometric projection seem to be 2/3 instead of 3/4. It's seems to be correct in the other parts though.

It bothers me because there's a sentence saying that "nobody will see the perspectives clash" (angled box drawn in iso and front view box in axonometric) but it seems to me that it's only because of this error there. The thing is I'm trying to construct an angled box based on front view (axonometric) and I just can't seem to get the proportions right. Is there a specyfic way to make angled isometric version of front view axonometric box? How do I calculate the height and width?

Once again sorry for bumping :)

General Discussion / Re: Pixel Art Editor Development - Help needed :)
« on: March 06, 2009, 10:17:28 am »
Thanks :) I will

General Discussion / Pixel Art Editor Development - Help needed :)
« on: March 06, 2009, 09:53:24 am »

I'm a computer science student and I had to decide on my final project I have to make to graduate (something like engineering doctorate). I chose to develop a program used to create/edit pixel art (something like GraphicsGale for example). The thing is - I want to make it free and useful for every pixel artist (esspecially for game sprite makers).

That's the point where I could use some help  I already have some ideas about useful tools to put in there but I bet that with YOUR help I can get a neat list of requirements and suggestions that could lead to professional (It's a graduate project after all - so It'll be the same as commercial one) and FREE tool for us all

It won't be complete in a less than a year, but it's a serious project after all. Guys I need your help!  Tell me everything that you ever thought could be usefull for creating pixel art (or thinhgs that irritate you in the programs you use so I can avoid them)!

I already posted this on some other forums - I take this project quite seriously. I have some requirements (like a special isometric toolbox with isometric shapes and guides) but I'm still looking for more :) I also decided to make it in Java so it will be cross-platform (besides Java has neat Java2d library)

Also I made a developer's diary on (nothing more than introduction yet)

Thank you all for inspiration and cooperation :)

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