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The form and color of these are quite good. However, there are a few things I would like to note.
The shoulder pads have been bothering me since I saw the first one. They seem a bit too plain and spherical for what they really are. Perhaps it is because I am still too accustomed to the Super Metroid era style of how Samus is drawn, but even on the newer Prime models, the shoulder pads are not complete spheres. They tend to flatten out a little towards the front and rear. You might adjust your lighting for that, it will help some in getting a more comfortable feel to your sprite.
Another thing I noted is how far back on her right arm her left hand rests. In most metroid games (2D at least), her hand is resting on her cannon a bit, not completley behind it. It also makes her arm longer than it should be while she's crouched like that.
This made me notice her right leg in the crouched position. It seems almost devoid of shading, and is very light for a background leg- her foreground leg (left) is darker than it, which is odd looking.
But otherwise, nice work. You have the general proportions down quite well, and the color scheme is pretty good.
The shoulder pads have been bothering me since I saw the first one. They seem a bit too plain and spherical for what they really are. Perhaps it is because I am still too accustomed to the Super Metroid era style of how Samus is drawn, but even on the newer Prime models, the shoulder pads are not complete spheres. They tend to flatten out a little towards the front and rear. You might adjust your lighting for that, it will help some in getting a more comfortable feel to your sprite.
Another thing I noted is how far back on her right arm her left hand rests. In most metroid games (2D at least), her hand is resting on her cannon a bit, not completley behind it. It also makes her arm longer than it should be while she's crouched like that.
This made me notice her right leg in the crouched position. It seems almost devoid of shading, and is very light for a background leg- her foreground leg (left) is darker than it, which is odd looking.
But otherwise, nice work. You have the general proportions down quite well, and the color scheme is pretty good.