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Messages - Ignacio
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Pixel Art / Critic on a cowboy sprite.
« on: April 30, 2010, 10:43:14 am »

Hello... I would love to have advise on how to improve this guy. Pose, items, pallete... I would appreciate everything, since he might be an important character ina project I have in mind.

Thanks in advance!


Pixel Art / Re: First Ditch Attempt
« on: February 23, 2009, 09:38:50 pm »
I add more lumber to the fire! :D Sorry...

I also agree with the "don't zoom your images, forum features can do it", but, I think it shouldn' t be a problem if zooms are made by certain numbers (X2, X4, X10...), no? You can always scale down changing size of the pixels. Zoom X2--->Redouce by 50%, X4, by 25%, X10,  by 10%, etc...

Anyway, as said, it' s better to learn propperly from the beginning, so, no bad vicious to unlearn later. Same with 200 colours gradient, IMHO... It might not be "A no no that invalidates this piece of art to be here", but if it's done in "pixel art", the better.

And Masna, about your question about "colour restrictions". I will quote you something Helm told to a friend of mine.

Our first target is to make people understand that we do follow the rules of pixel art, not because we are a sect of self-centered people, but because experience proves that doing that we get a better result, with less work

It might have not reproduced it 100% accurate, but I perfectly agree with the spirit of the sentence.

Pixel Art / Re: Dance animations
« on: February 22, 2009, 10:06:00 pm »
I agree with Jad that the spacing is better now, but now the hair looks off...  :'(

Pixel Art / Re: Running Sprite
« on: February 19, 2009, 08:08:33 am »
No probs, Plat.

Also, you might want to see this thread:

It has a lot of usefull discussions about running cycles.

Pixel Art / Re: Running Sprite
« on: February 18, 2009, 10:52:40 pm »
I have been tempted to do a similar reply to the one Shrike did two or three times during the reading of this thread, but I still can think we can end with something good from here...  :)

Plat, really... I want to enter in your head to visualise the problem, so, try to answer... Why don' t you fix the problems with the axis?

a) You don't  understand what we say about the axis?
b) You do understand, but you don't care?

If answer is "A", then, simply, ask.

What we mean when me mention the "axis" is this: (Again, it' s not perfect, it has a problem in frame 8, but is "good as an example")

Look at Indy' s head. It moves... up, and down. It doesn't move left or right. Your does. Also, notice that the "shape" of the head does not change... Nobody' s head shape changes (Except Kennedy). "Your heads" does.

Look at Indy' s torso... It moves. Sometimes you can see his chest, somethimes the back... Sometimes we see the shirt, sometimes the back side of the jackett... That' s because it's rotating over a vertical axis. It' s like if we lean a bit Indy' s body after nailing him with a long stick that enters from the top of his head and gets out through his annus (eeeek).

But it does not move right or left.

Your sprite does all those things... That gives a "shacking" feeling that is not cool...

Now, if answer is "b", if you understand what we say, but you don't care, then I am off...

Pixel Art / Re: Dance animations
« on: February 18, 2009, 10:37:52 pm »
Lollige, I like the upper side of the body, I can feeling he is dancing and having fun, but the legs have no sense at all for me... Do the test. Block the upper side, and see the legs, alone. They look like the hypnotic movements of soap in a bubble... Nice, but they have no sense. Do the same in the stickman... It' s even worse, actually.

I would give a new look to the legs. There is a gym machine that do the movement I would look for and matches with the movement he is doing with his arms... I can't  remember the name, but it' s simillar to this one:

But not really this one. This machine does steps, or "stairs walking". There is a machine that makes your feet move left and right, in circular movements, like when you are winning speed when skating.

So, one of the extreme movements of the guy, should look more or less like this (Very rough edit, though...)

Hope it helps...

Pixel Art / Re: Movement Animemations
« on: February 18, 2009, 11:52:40 am »
The reason it looks so fast is that you are using less frames than needed, so, it seems he is kicking instead of walking. Also, arms do not bend like that when they are in the back... some people do that when their arms are in front, but not it the back. Stand up and try it, it' s fairly unnatural.  :)

Pixel Art / Re: Walking Sprite
« on: February 17, 2009, 08:08:45 pm »
Ben is probably right about my tips... I must clarify that atm I am in working in a project that tries to emulate early 90ies adventure games, so, stiff and robotic is ok for what I need...  :) You just gotta browse a bit in this forums to see that here people does something more dynamic and elaborated. Anyway, as said, if you want to do something "basic" (And, honestly, after seeing the problems you had with the stickman and now with the axis of the running sprite, you might want to try something basic) you can give a try to my advices.

Pixel Art / Re: Walking Sprite
« on: February 17, 2009, 04:42:47 pm »
Platnium, there are some tricks that you must learn to do simply "whatevercycles" easily (These are not general rules, you can complicate the animation as much as you can, but for simple animations, this tricks do well...)

One of the general rules is that the torso and head shape do not change. So, what frames do you want to use, 8? Then, make a head, and a torso in a frame with enough space to fit the legs and the arms. Copy that image 4 times. Leave the first torso untouched. Move the second one pixel down. Leave the third untouched. Raise the 4th one pixel up.

If you do that, you will have a torso in a static axis that moves up and down smoothly. Now attack legs and arms as seen in the reference image.

Now, copy what you have... and change the colour of legs and arms. You got it.

Pixel Art / Re: Face [WIP]
« on: February 11, 2009, 06:34:56 pm »
I just started seriously with pixelling as well, and I declare myself a newbie with lots of problems with palletes anc colour choosing, so, this might be dare, but... I think "your" face needs a more constrated colour choice. I would lower the position and increase a bit the size of the eyes.

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