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Messages - DTE462
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Pixel Art / Re: Flat face portrait
« on: May 16, 2019, 04:33:00 am »
It's definitely both (not having a better grasp on how light works and fear of over complicating things). This is a huge improvement. Thanks so much for taking the time.

Pixel Art / Re: Flat face portrait
« on: April 29, 2019, 09:07:31 pm »
One more pass. I don't know what else to do. I may get rid of the zipper. And I don't really love the dither solution of the collar but it's better than what I had before.

Pixel Art / Re: Flat face portrait
« on: April 24, 2019, 01:47:40 pm »
Made some slight improvements. Still feels a little lifeless for some reason.

Pixel Art / Flat face portrait
« on: April 23, 2019, 04:06:52 am »
I'm having trouble with a particular portrait. Looks very flat and lifeless. I'm guessing it's somewhere in the shading? I'm not sure. Any suggestions would be appreciated.

Pixel Art / Re: Sea Captain Portait and Side Sprites
« on: February 18, 2019, 03:25:35 pm »
He's looking good.

The only thing that stands out to me is his left leg. It seems to get thinner as he steps forward. It also looks smaller than his right leg since you can see his right leg behind his left leg. I think part of it is when his left leg is fully forward, his leg goes all the way up to torso into his shirt. Instead of ending at his pelvis like his right leg does.

But the shoulder twist looks great. As well as the lighting.

I'd wonder what his eyes would do if you changed them to a color. They seem a little beady as is. But I don't know that it's that big of a deal because it reads well and that's the important part.

His hat looks great. I really struggled with the hat on my sea captain.

Pixel Art / Re: Need some UI advice
« on: January 11, 2019, 02:24:06 am »
Oh I see it. It wasn't showing up on my phone for some reason.

Maybe lighten it a bit, and double or triple the size of it, so that it's more abstract but still subconsciously connected. I'd still shift it to a specific color. But I would still keep the background of the menu items on the left as solid black. Changing the main background to a specific color will make them stand out more too.

Pixel Art / Re: Need some UI advice
« on: January 10, 2019, 05:43:46 pm »
If it's menu that is mid play, I would just have the current background with a solid color set to 50% or so transparency. If it's ab entirely new scene or layout I'd say more of those pipes that the foreground menus are made out of but with far far less contrast. But even a solid color that isn't black Stark black would be better. Maybe some simple texture patterns could work too.

Pixel Art / Re: Need some UI advice
« on: January 10, 2019, 05:53:53 am »
It's looking good. To the point where now the first thing I notice in your UI is the deep black background. I'd make it a textured gray or at least not deep black (a purple or blue that READS as gray to the viewer). I also think you could increase the "selected option" intensity 1 or 2 more steps. It doesn't become immediately apparent from a glance what is selected and what isn't selected.

Otherwise the only other thing that stands out is the Green angled symbols near the battery I think could use more texture or shading. Actually it looks like the main battery units on the far right have some slight shading. I'd try to include something similar on the angled unit symbols in the middle menu area.

Overall the things that stand out are the solid colors (background and green angle symbols). Everything else is very tastefully shaded. So the solid colors stand out a lot.

But overall I think it's looking great. There is a clear visual hierarchy and the shading is really great on the different menu sections. And I love the green/pink/blue bubble meters in the middle section.

Pixel Art / Re: [Feedback] [C+C] Steampunk Submarine
« on: December 22, 2018, 09:31:06 pm »
That's a fair point. Here is how I'm handling god rays in my game.

Pixel Art / Re: [Feedback] [C+C] Steampunk Submarine
« on: December 21, 2018, 04:52:44 am »
Yeah, I'll PM you so I don't hijack your thread.

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