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Messages - CloudHare
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Pixel Art / Re: Prisoner idle animation clarity critique
« on: January 01, 2018, 11:33:33 am »
How do you insert a gif?

Pixel Art / Prisoner idle animation clarity critique
« on: January 01, 2018, 11:31:08 am »
Hey guys. Happy New Year! I made this idle prisoner in a dungeon animation. What could be done better?
 Is the action happening clear?

Pixel Art / Re: Advice on pixel art tools?
« on: December 12, 2017, 03:57:51 pm »

I like to use Piskel. It is rather simple and doesn't manage bigger images, but it's free, also, it is quite comfortable for making something small and simple. My sprites are up to 64*64, have up to 2 layers, some colors, but quite a lot of frames and it works just fine. Good luck!

Pixel Art / Re: Pixel art for a 2D unity platformer
« on: December 12, 2017, 03:52:46 pm »

The background’s contrast looks fine but I think the bricks could stand to be bigger.

Right now, there’s a disparity between the simplicity of the foreground/knight and the detail of the background. If you made the background bricks bigger, that’d probably fix the issue. What level of detail are you trying to go for?

I think the knight’s leaning forwards too far. He looks like a shove from behind could send him flying. It also looks like he has digitigrade feet... maybe add a more obvious foot to the leg closest to us?

Thank you guys for your feedback. I changed the bricks, made them bigger, added cracks. I'm a bit worried that there are too many missing bricks and holes in the brisk wall. In some of the holes I was planning to add red stalking eyes, that would blink and move once every now and then.
About the knight.

work got boring so did some doodling in (GIMP portable  :yell:).

Much appreciated that you took the time to improve my knight. I was wondering if I could take some elements from your upgrade? As your version is far too complex for me to animate.
Also, I'm working on dynamic lighting. If you happen to know a good tutorial it would be of great help. As currently I am using GIMP to make normal mapping, but since my knight has multiple animations I hadn't managed to get them working well together.

Pixel Art / Re: Hoping for general critique.
« on: November 26, 2017, 10:47:30 am »
Also besides what SlimEddie said,

Since the cape is moving, the hair should be moving as well (hair tips).

Pixel Art / Pixel art for a 2D unity platformer
« on: November 25, 2017, 09:40:02 am »
Hey everyone!

I'm rather new to pixel art and completely new to this forum. I'm making a platformer game on Unity and I'm using pixel art.

I used 384 by 216 pixels because it is in 16:9 ratio.
The knight is a 32 by 32 sprite.

So my 1st question is: Does it make sense to make backgrounds of such size for 2D Unity pixel art games?
2nd: Is it obvious that those are stone bricks in a dungeon?
And also: Is the knight ok? Or should I add more detail?


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