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Messages - AnarchoElk
Pages: [1] 2

1
Pixel Art / Re: Chibi Taiga Aisaka
« on: November 03, 2010, 11:11:22 pm »
I think the animation looks backwards, I'd expect the skirt bow and hair to flair out on the down motion, not the up motion.

2
Pixel Art / Re: First Try Walk Anim WIP
« on: December 30, 2008, 04:02:51 pm »
Yeah, thats some of the trouble I was having was with perspective. Because the style comes from a turnbased game there isn't much movement, and the characters are basically in fixed position semi facing the viewer, but actually facing forward, but I suppose trying to present a smaller target while fighting. I see now where that flaw was coming out, trying to animate the shoulder so far back, in my next edit I'll fix that as well as the arm length issue and the body movement.

edit:

I moved the shoulder forward a bit, fixed his arm length I think, and added a full arm motion, if I missed anything, or if anything new is wrong, please let me know...

3
Pixel Art / Re: First Try Walk Anim WIP
« on: December 29, 2008, 02:34:02 pm »
@Regulus, Thanks, I'll work on that for my next edit

@Jim, thanks, what a useful post. SD Never existed in your world I suppose.

4
Pixel Art / Re: First Try Walk Anim WIP
« on: December 29, 2008, 03:13:03 am »


Well, I made the edit before I saw your post, but I THINK I corrected a lot of the problems already though some remain, and it is still a 4 frame animation.

I put some swing into the right arm (though it's still pretty stiff, I'm going to have to move the whole arm definitely, but baby steps I guess.) I put more of a whole arm movement into his left arm, though I took out some elbow movement, and I took the idle pose out of the animation altogether in favour of another contact frame.

but that image is an awesome resource, thanks!

Besides the right arm though, is there anything major that sticks out?

5
Pixel Art / Re: First Try Walk Anim WIP
« on: December 29, 2008, 02:15:47 am »
http://i265.photobucket.com/albums/ii233/dbzvortex/VRP/SeasonOne/Goku.png

Here is someone else's sheet done in the same style. The game the style is from is a turn based RPG type of game, so the movement consisted of those couple of frames with no walking.

I'm trying to bring that style into a game some people are working on, where movement, as well as moving north and south will be required.

As for a more idle pose, I think the dynamic aspect of the pose is one of the things the people who want the sprites in LSW style are looking for. An idea I'm thinking of working on would be to remove the idle pose from the animation entirely, and just have a frame in the animation that can plausibly start from idle, but then have a regular 4 frame walking anim.

Unfortunately, the large head and lack of neck are staples of the style, its going for an SD style approach. Though I have made some changes that I'm slightly unsure of (like making the hands smaller.)

6
Pixel Art / First Try Walk Anim WIP
« on: December 28, 2008, 07:53:50 pm »


I have an odd pose to work with.


And I'm trying to find a way with this pose to create a walking animation off of it. Besides all the other errors, the thing that stand out most to me are the arms, I'm having trouble with them because, as in that base sprite, the right arm and leg are both backwards, so I can't get a proper swing to that arm. The base sprite is based on a specific style, so changing it too much isn't an option for me.

Is there anything else vital that I should be working on to get this looking ok?

7
Pixel Art / Caveman Character WIP (Nudity)
« on: December 16, 2008, 10:50:45 am »

Originated like this.
This is basically an edit off of someone else's (MikFiren) Broly sprite. Done to visualize a character. Then I decided I needed to scratch it because while it was a start, it was off.


I kept the same style (LSW style) but created the character from scratch.

And Out of boredom, I decided to up the resolution, while keeping the simplistic style.


Then I kinda felt sorry for him, so as a joke I gave him some anatomy...


It's still a work in progress, and I'm probably going to continue with both the large(non penis) and small sizes. I'm just hunting down bad pixels at this point, then I can clothe him and start on other poses.

Any critique would be great. If you see any bad lines/pixels, I'd love it if you could point them out.

8
Pixel Art / Re: Run loli-goth, run!
« on: December 06, 2008, 07:22:16 pm »
There is something that bothers me about the falling sprite, but I don't know what.

What I can say however, is I love the style, and the running animation is great.

For the falling animation, before I read the text of the post, I thought it was walking on a beam, or a tight rope or something.

9
Pixel Art / Re: Alan Shepard Jr's Golf Simulator
« on: December 06, 2008, 07:18:08 pm »
Considering what you seem to be showing of the most is the Earth, I'll comment on that.

Personally, I like it, I like the effect of the shadows obscuring the bottom from view, one thing I think would help it out would be if you added some atmosphere to it. give it a bit of a glow, I suppose.

On to people's comments about the "stolen" mountains... He stated what was and was not his in the first post. and while I can understand the taboo of ripping, considering his comments I'm sure he wasn't trying to claim them as his own.

What I don't get is how this guy gets a "strike" for his attitude, when frankly, people with a lot more posts, who should have more sense were in my opinion much more rude.

I suggest you all reconsider YOUR attitudes, though I guess without a system to punish people I don't like, that carries much less weight.

10
Pixel Art / Re: UPDATED 6: Main Character help
« on: November 08, 2008, 12:25:20 am »
wtf are you even doing here wex. . . I think you need to buff up your reading comprehension skills. I don't really think you understand what's going on. Maybe your first misunderstood post had some value, for people who may have thought hunter was being serious, but everything following has been a trainwreck.


@xhunterko

The one thing sticking out to me is on his right leg, the leg seems to come out at a near 45 degree angle, but the boot is still straight vertical.

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