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Messages - AdamAtomic
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Pixel Art / Re: Demake dump
« on: August 02, 2010, 04:01:19 am »
haha this is getting posted and tweeted all over the place :D  WELCOME TO INTERNET FAMOUS, JUNKBOY!

but seriously, gorgeous work as usual, the mountains and clouds behind the FF one are just giving me SO many boners.  I like to think that in the Bioshock game, the lighting would change to always focus on which layer you were currently aligned with...really liking the foreground tiles for Mirror's Edge too, clean but engaging.  great work!

General Discussion / Re: How about an employee review thread?
« on: November 04, 2009, 10:19:39 pm »
We (the mods) have actually talked about this before.  We decided that ultimately that was too messed up a thing to do.  I know that can seem arbitrary (But you do employer reviews!!) but in our experience, the number of freelancers ripping off employers is dwarfed by the number of employers looking for slave wage artists.  The best thing you can do as a potential employer is to do a little research.  Speaking from the perspective of someone who actually does hire people fairly regularly, you should really be trying to hire the people with the best attitude and best reputation, not necessarily the best portfolio.  That is a lot harder to ascertain, but artists who regularly scam their clients tend to have a hard time staying all the way under the radar.  Use google and your own professional networks to minimize your risk, because a yes/no curated list of artists is really not something we can ethically provide.

Pixel Art / Re: [WIP] REBEL
« on: August 05, 2009, 11:24:19 pm »
Nice sig.  Any idea what that flag actually represents?

General Discussion / Re: Disturbing trend in iPhone games
« on: August 05, 2009, 07:45:54 pm »
Should start "marketing" or "buzz" or whatever for it in a few weeks I hope.  It's going into beta this weekend finally, been on it for a long time...but it's starting to look like a real game!

General Discussion / Re: Disturbing trend in iPhone games
« on: August 05, 2009, 03:47:05 am »
wow yea, go go copy paste.  that's awful :(

our next iPhone game should be out in a month or so and uses real, honest to god pixels, i swear!

ok, rewrite complete, thanks for the feedback guys, I really appreciate it!

36 - thanks I'll fix it :)

BOB - I don't think stressing hourly wage is necessary even for people who DO do it full-time, but I think no matter what part of the project you're working on you should be getting fair wages for doing great work?  There's definitely nothing WRONG with working for a project rate or a piece-by-piece rate, as long as you're being fairly compensated (if it's emergency help at the end of a project you should probably be making MORE than a fair wage though!).  I'll re-read through those sections and make sure there as clear as I can manage.

noted!  I'm gonna keep collecting feedback all the way through the weekend, so keep it comin!

I just finished writing the rough draft for a blog article on Gamasutra by that title:

1 - From beginners (at either freelancing or hiring): was anything confusing or unclear?  Anything you would like to know more about?

2 - From veterans (at either freelancing or hiring): did I get anything just plain wrong?  Any subjects I missed that are particularly important?

Thanks ahead of time!

General Discussion / Re: Question
« on: July 19, 2009, 05:11:15 am »
wouldn't it be cool if I made this a contest rather than just hiring someone


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