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Messages - Darion
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1
General Discussion / Re: Old Pixelation stuff from around 2003
« on: February 28, 2016, 06:14:36 pm »

EGA style pic by gustav:



Ugh, Gustav's work had such a great feel to it ... is he still around? I would love to see more of his stuff.

I know I had other people's shit in my dropbox; I have to dig for it. I just have some older pieces of mine for now:






2
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: February 27, 2016, 11:57:57 pm »
So, I used to be pretty active around here say .... 06? 08? Art school consumed my life and I kind of fell off the planet for some years. After school, I've just kind of been working as a UI/UX designer full-time – freelancing for a year now. Learned to code some years back, so I'm working on my first game/game framework. Art is still a huge focus, so balancing the two will always be a struggle for me.

Still see a lot of familiar faces from those days (Ptoing,Helm,Camus,etc) which is pretty awesome. I've reconnected with a few of you over Twitter. Hopefully I can re-connect with more, old friends.

Anyway, Dan lured me with the new design and I thought "Well shit, why not?". Good to see all of you, again.

3
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: July 09, 2006, 08:55:34 pm »
The cartoon was lame-ass.  >:(

Very. It made me hate the franchise forever ... until a new game would come out.

4
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: July 08, 2006, 01:35:59 am »
http://pokemon.kids.yahoo.co.jp/dp/upload/news/story/story002/story002.html?page=1

That is the coolest shit. Pokemon was always so great ... as a game, atleast. The cartoon and movies really turned me off.

Anyway, I'm so getting that .... after Mother 3; if it even releases here.

5
General Discussion / Re: 3D pixel-shader?
« on: July 02, 2006, 06:39:23 pm »
Thats was on Pixeldev .... That was a long time ago.  :o

6
General Discussion / Re: The Future Of Pixel Art
« on: June 23, 2006, 12:53:26 am »
I did have my hopes up for the portable department, but technology is becoming so advanced that they can run 3D games now (DS. PSP). Cellphones are even able to run 3D games now, which is hard for me to believe. Back then, we only used pixel-art because of limitations, so apparently, when it is used now, it must be for visually artistic purposes. As long as the companies that put artistic value into their video games and that are willing to risk their sales to express themeselves stay in business, then pixe-art will continue to exist. As technology advances, pixe-art looks older than it already is in comparison. The masses don't want to see square, flat graphics and hear bleeps, and bloops, the masses want to play games that push the limits of technology; they thrive on realistic visuals, not artistic visuals. This whole idea of making video games to look so realistic is turning them into simulations more than works of art.

Also, indie gaming always contributes a large amount to pixel-art, now-a-days (although, i'm not sure if that department is growing or shrinking).

EDIT: I guess I fell a little offtopic, but you know what I mean. Pretty much what vierbit has said.




7
Pixel Art / Re: Godhand
« on: June 22, 2006, 05:54:03 pm »
Thanks guys. :) Sorry if I sounded harsh, but it seemed as if everyone expected to see a demo.  :-[

8
Pixel Art / Re: Godhand
« on: June 20, 2006, 12:51:55 am »
Adam: Well, now it just looks very cliche. Have you ever played Zone of the Enders? An aura surrounds the main character when he is flying and what not, showing the force of his movement; that is what I was trying to imitate. You may be interpriting the shape wrong, which is more understandble.

Adarias: ... Dude ... play Einhander. It doesn't thrive on pallete variation and clear visuals. All shmups aren't bright and punchy.

Turbo: Looks fine, to me. :-\

I've tried lightening the ships, but i'm not satisfied with the outcome. This is a mockup which is not really intended to mock; its just art. I don't intend to make it a video game from it. I'm taking this in my own artistic direction, whether or not a bullet wont "catch your eye" or a bullet "doesn't look evil." I wanted something dark and shadow-like (similiar to Einhander), despite how it would affect the player, because he/she wouldn't exist.

9
Pixel Art / Re: Godhand
« on: June 19, 2006, 01:51:12 am »
Ptoing/Helm: Thanks, boobs.

Fox: Well, I would likely start from scratch, but emulating the structure of the beam. It would be difficult to animate around that frame, though. Thanks.

AdamAtomic: ... What? That doesn't make much sense. The projectile is pretty bright, too. Thanks, though.

Update:


10
Pixel Art / Godhand
« on: June 18, 2006, 12:15:04 am »
I haven't posted anything in a while, so I figured i'd post a mockup I did, eariler:



Tell me what you think.

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