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Messages - sfried
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1
Pixel Art / [WIP?] Sketcher schoolgirl
« on: January 09, 2011, 07:01:55 am »

It's been quite a long time since I've worked on this artist girl and quite frankly I'm worried that they payoff isn't worth it. I've decided to make her stick to a pencil after a few design refinements. Was also planning on animating this sprite as sort of a (special kind of fighting) game character.

I'm not sure how much I've improved on it from the previous version though:

2
Pixel Art / Re: Fem Fatal
« on: February 27, 2010, 02:17:22 am »
Simultaneous contrast...or maybe some LCD pattern issues.....either way, here, not a good thing!
Err, how so?

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Pixel Art / Re: Fem Fatal
« on: February 26, 2010, 08:46:19 am »
in all honesty Sfried, i am not convinced by the pose.

if there's a reason for that pose then apologies, but to me "femme fatale" is a seductress or vamp. with a corresponding secductive  and confident pose.
Perhaps "femme fatal" was a little too much. Didn't want her to become a total seductress or anything like that. But I do agree she could use a more confident (if not a little flamboyant/oppulent) posture. Maybe once I get this animated...

Just wanted to make sure her proportions are ok for a fighting game. The original sprite I worked on was 155px in height (which I think is too tall). I reduced it by 10 while still trying to maintaining the feeling of an adult character.

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Pixel Art / Fem Fatal
« on: February 26, 2010, 02:11:50 am »
Part of an ongoing series of characters who all have drawing as a common theme.

Oh, and forgive the right hand. I'm not sure whether it is too abreviated or it needs more detail to match the left (the one holding the pen). I know some sprites I've seen like to cheat with the number of fingers by blending them into a clump and assuming they're 2/3 fingers close together, but hopefully you can trust me that there are five digits in there :P.

Since Pixelation's colour layout tends to hide things, here's a version sparsed with a green background.

Again, I'm working on 4bit/16 colours, but I got a few swatches left so may work more on her gown. (And I agree, it looks too plain for now.)

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Pixel Art / Re: Painter girl (Need some advise)
« on: February 19, 2010, 01:48:38 am »
I did some modification based on the feedback (the highlights on the shirt), and tried to work in the protoskirt shading. Most of the trouble I was having as with trying to replace the shade of brown around the edges: The trouble was that they were also the same colour as the shoes. I used her hair colour for her footwear instead since you could get away by just claiming they're moccasins :P Once I sorted that out, the rest was easy.

I took your advise Chis and went with the pink cardigan and replaced the skirt/beret with white. Odd thing about it was while doing the colour changes, she ended up looking like she was wearing a sailor uniform instead. I figured why the hell not.

Pink or green?

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Pixel Art / Re: Painter girl (Need some advise)
« on: February 16, 2010, 01:15:02 am »
If you're not looking for a billowing skirt, I think the previous design worked better. And pink cardigan > tan. And I love her shoes.
The highlight on her shirt is too strong - from the shadows it looks like it should be darker than her skirt, but from her highlights they seem to be almost of the same brightness. I also think the shade of brown you used around the edges is too dark. I can't see it as shadow, I just see it as brown.
Thanks for the tips. I'll adjust the highlights as you said. The shade of brown is an aftermath after swapping pallets and changing the shades of pink to beige. The shoes, in particular, were the hardest parts to get right, and I think it consists of the colour pallet of the vest, so changing the vest colour would affect the shoe colour as well.

Is she holding the brush in her cupped hand? Cause that's not how most artists roll :P
Are you talking about the pose?

What about yellow/green/pink/blue + brown/grey?
I'm working with a 4bit (16 colour) here, so I'll see how much I could pull off. I'll try the pink cardigan/skirt + brown vest. Yellow vest/skirt seems to be a nice option, too.

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Pixel Art / Painter girl (Need some advise)
« on: February 12, 2010, 06:00:01 am »


Here's a version of her without the paintbrush and pallet:


Originally thought about it if she were better suited wearing a cardigan. Here's how I originally wanted to approach her pleated skirt:


A few areas I could use some help:
1) I'm not sure if the final skirt shading that I have above is better than the preliminary design (lower right). Shading the pleats was a pain especially with this kind of lighting, and the above works if her skirt is billowy, which was not what I had in mind originally. Any tips on how to shade pleated skirts (or any skirt for that matter), or just how to make the preliminary skirt shading work would be greatly appreciated.

2) Finding appropriate color schemes for the character was also a pain. I had originally envisioned her in pink but it looked too saturated. Anyone have any good ideas for color combinations? She looks rather darb right now.

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Pixel Art / Re: Still need help with running sprite...
« on: August 20, 2009, 02:46:17 am »
I've edited the knees at the recoil point so that its more bent. As a result, I've also shifted the torso slightly lower. Apparently the problem with the previous one is that the knee was not bent quite enough to make it look like a convincing recoil:


So here's what I've gathered so far: The recoil/passing is the lowest part of the bob, which is right after the foot makes contact with the ground. The knee of that foot should be at its most bent position since the frame after that is the high point. Am I getting this right?

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Pixel Art / Re: Still need help with running sprite...
« on: August 19, 2009, 11:59:53 pm »
http://www.idleworm.com/how/anm/02w/walk1.shtml Has a really helpful walking tutorial, but it definitely transfers over to running as well. Right after the front foot touches ground would be your recoil phase where all of her weight has been put on to that foot causing the bend in the knee and the lowering of the body as your are really catching yourself every time you step. Gravity is pulling you down and you prevent falling on your face by swinging that foot out front and catching your weight.
Thanks for clearing that up. I was confused about the part the poster said about the dip in the hips and bend in the spine, but I guess I know which frames people are referring to now. And thanks for the link. It really helps.

Are there any good jumping references out there?

10
Pixel Art / Re: Still need help with running sprite...
« on: August 19, 2009, 08:28:06 am »
I modified a few more things. I took into account the weird wrist and hip angle which I tried to correct (the leg is further stretched out during recoil to suggest the angle of her pelvis, as opposed to letting the jean fly "mislead" as if the hips were bent forward):


I was thinking I might just make separate animations for jumping, falling, and impact.

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