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1
General Discussion / Re: Cosmigo Pro Motion tips?
« on: January 18, 2012, 12:03:42 pm »
Aha, I've found it. Wow, that's subtle. Yes, you're right ptoing, there is the 1:1 on the right of the zoom bar, which is secretly a button you can press. Holy balls :) Thanks!

2
General Discussion / Re: Cosmigo Pro Motion tips?
« on: January 18, 2012, 11:51:02 am »
Oh, I didn't realise 6.5 hadn't installed properly. I just uninstalled 6.0 and installed 6.5 now.

http://starfruitgames.com/aspectratioproblem2.png
Nevertheless, it makes no difference, I still don't see the menu you say exists.
I'm definitely running 6.5 now.

3
General Discussion / Re: Cosmigo Pro Motion tips?
« on: January 16, 2012, 04:20:39 pm »
At the very bottom of the screen between the zoom slider and the transparency check box is a 1:1.

Click that and you will get a menu where you can choose from other ratios.

http://starfruitgames.com/aspectratio.png

I click the 1:1 box, but it only allows me to zoom out farther. I don't see any additional menu. Where is this menu supposed to appear?

4
General Discussion / Re: Cosmigo Pro Motion tips?
« on: January 16, 2012, 11:29:35 am »
Does anyone know how to change the pixel aspect ratio in Cosmigo Promotion? It's mentioned in the docs as supported, but I can't find where. 

5
General Discussion / Re: Cosmigo Pro Motion tips?
« on: February 03, 2011, 02:28:31 pm »
Aha, putting the tiles at the top of the image is an excellent tip! Thanks so much!! I can also put them in a box shape in the top left corner so long as I don't introduce new tiles.  It's making it much easier for me to spot and deal with accidentally duplicated tiles too. I'm working with very low res and low colour at the moment, so that can happen.

I can't seem to delete a tilemap once I create it.  To get around this I'm saving as PNG, closing image, and loading the image again. Is there another way of deleting a tilemap from a PMP project, in order to create the tilemap again?

As for tile padding, it only takes a few minutes, but it's the sort of task that I wouldn't want to have to do every time when I'm iterating or fixing. I'll see whether I can write a Photoshop action to do it.

6
General Discussion / Re: Cosmigo Pro Motion tips?
« on: February 03, 2011, 09:22:32 am »
Does Pro Motion have any support for padded tilemaps either? A lot of engines require you to pad your tiles with a couple of pixels at the side, and right now I can't do that with Pro Motion.

7
Pixel Art / Re: Pirate animation
« on: February 03, 2011, 09:18:00 am »
I love it, but... why doesn't the pirate limp a bit? With that much definition I'd expect some sort of acknowledgement of the missing limb!

8
General Discussion / Re: Cosmigo Pro Motion tips?
« on: February 03, 2011, 12:45:38 am »
Ah, thanks ptoing!

Tilemaps are driving me absolutely crazy. I want to be able to arrange my tiles myself, basically, and that really isn't happening. I've tried importing tiles and mapping them but it either breaks entirely, or maps the colours weirdly, or doubles up the number of tiles and generally goes berserk. >_< The process I'm using has a tile index threshold for collidable tiles (all tiles above X number are collidable etc), but right now it's a massive pain to move them around.  It's starting to seem impractical to deal with a large number of tiles in Pro Motion because of these troubles, only really convenient to adjust each tile with a handful.

Is there anything I ought to watch out for when working with tilemaps, other than disabling sync?

9
General Discussion / Re: Cosmigo Pro Motion tips?
« on: February 01, 2011, 10:41:14 am »
AnnIrishman, I think this is a great start.

Some other things I discovered recently:

Shift +/- resize your brush, but don't damage it like halving/doubling will.  
This is really handy for me, as I work this way in Photoshop all the time, resizing my brush as I go.

J Toggle spare frame.
I'm finding this pretty handy, especially if I want to quickly make a tileable texture. It's useful to have a separate doc that shares my palette and other settings, so I can just try stuff out.

I'm starting to love the tilemap feature, but also it drives me crazy. I need to figure out how to implement it into a pipeline, especially as it seems hell bent on moving my tiles around. I've tried to lay them out manually and re-import them, but it always flips out in these cases. I suspect I'll have to learn more about this process to get it working.  I'm also curious as to whether I'll be able to get tile layers, and tile animations working correctly in my export process. I might use layers to behave as my colliding and non-colliding areas, but it would still be good to be able to specify which tiles are deadly so that I can place hazards in the tile editor.

10
General Discussion / Re: Cosmigo Pro Motion tips?
« on: January 28, 2011, 10:53:00 pm »
I'm trying out the tilemap system, and it does seem pretty awesome. I have a couple of questions relating to it:

- Can I specify that I wish to create a new version of the tile I'm drawing onto? For example, if I have three identical blocks in a row and I want to adjust one of them (creating a unique tile) right now I have to copy and paste it into a 0-tile area with the Duplicate setting enabled, mess with it, then paste it back. Can I do this more directly?
- Is there any way to zoom the tile palette? I'm using 8x8 tiles and it's super duper small.
- Is there any way to lock the tile palette layout to a certain width? I realise I can resize the window, which is what I'm relying on right now.

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