Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EduardoPras
Pages: [1] 2 3 4

1
Pixel Art / Re: Face attempt
« on: October 30, 2018, 09:21:37 pm »
Hello Nirwanda,
I am no expert but let me try to help you a bit.
First I’d like to point things that I think you are nailing!
-Cool character, you can see personality on the expression.
-You lines are carefully placed and line flow is really good.
-You colors generally have a nice hueshift.
And some things I think you could do in a different fashion:
-I would try to avoid so much line dependency, you are using it as a crutch to separate planes.
-I could not understand what are the orange things in her clothing(So I removed them).
-Sometimes I think you could push the hues a bit further. (Could be the palette, I did not have time to check if there were better alternatives)
-Your anatomy seems a bit off, her chest seems way too big and not aligned with her center.
-Decide on a lightsource and stick with it. Try to see the character as a 3D object.
-I would try to simplify a lot of the smaller shapes into bigger ones.
-Try to avoid absolute blacks and whites when possible.
-Try to suggest volume at every opportunity. (Ex:Face contour, Clothes and the bandanna on her head that I messed up!)
Here’s how I would do it:



Hope it helps!


2
Pixel Art / Re: Elf girl - help, critique
« on: June 09, 2018, 01:03:20 pm »
Sorry about the delay.
A lot of work and no free time.

Anyway,
Glad I could help you a bit.

Anime style is way too broad. I suggest you paste all the references you like the most side by side.
After doing that steal the most interesting characteristics from each one.

The mishmash is usually a totally different creature but still interesting.[size=78%] [/size]

3
Pixel Art / Re: Faerie dragon flying animation
« on: June 07, 2018, 01:23:00 pm »
Hello SecretCat!

I am a bit rusty in animation but I'll try to help you.

The main problem that I find here is that your character is losing mass.
More precisely on the frame the wings are closed.

Your frames are also spaced evenly and it reads better if you hold a frame or two on positions that take a lot of energy to change.
Ex: When the wings are fully extended and the dragon is pushing the air to go up.

To make it harder to push the air I added a frame after full extension, I also duplicated one frame and just moved it 1 px vertically to make the ups and downs stronger.

Here's how I would change it:

4
Pixel Art / Re: Elf girl - help, critique
« on: June 07, 2018, 12:53:09 pm »
I meant that you could push your hueshifting more, sorry about the phrasing.
In the red parts, for instance, it is so near that it is almost the same hue.

About the SD, if you are going for that chubby SD look you must change the structure of your character to something more "compact".
What are you using as reference? Maybe I can help you find another solution.

This doesn't mean that you should persue an style that you are not interested in, just that you must make bolder statements.
If you want it to look a certain kind of SD push it a little harder in the direction you want.

About the pixel clusters,
The eye clumps pixels together when they have the same color and are near each other, this general shape can be pleasing or displeasing. That being said, if your shapes are constantly interrupted by halftones your image start to inform too much without breathing space.

So, here's an example:



As you can see larger shapes read better and faster, especially in pixelart where we have so little space to work.
You don't need to show everything. You can suggest some features and trust the observer to understand them.

5
Pixel Art / Re: Elf girl - help, critique
« on: June 07, 2018, 12:31:27 am »
Hello Marscaleb!

The guys already gave you some solid advice but I think I can help a bit more.

I can see that there are some details that are giving you a hard time.

I'll try to list them here:
-You are not respecting your lightsource. It is kind of above her and to the right but you seem a little afraid to push your shadows.
-Eyebows are really important when conveying emotion, try to use them to your advantage.
-You are not hueshifting between colors. It is not a rule but, generally, it makes things more interesting.
-In anime people usually have long legs and small waists (Unless they are really short when in SD).
-Try to simplify your pixel clusters. It makes much easier to control the light.
-You are missing oportunities to show volume(Like the bar of her skirt and her right arm that I've made appear behind her body).
-Avoid single pixel detail it ends up noisy if you are not careful.
-Hips and Shoulder lines, if tilted, make the pose more dynamic.

I guess this is about it.

Here's my take on it:



Hope it helps you a bit.

6
Pixel Art / Re: I have no idea how to make a face
« on: June 06, 2018, 03:34:20 am »
Hello Victor!

I'll try to help you a bit.

There are some really good things going on here.

-You are using big clusters of pixels.
-You have a solid lightsource.
-Your colors are choices are working and you hue shifted every color.
-You've made some careful pixelwork. (Nice job!)

But there are some things that I would try in a different manner.

-You anatomy seems to be a bit off(Short Legs and really thick arms/torso)
-This pose is not great. For an american plane it is nice but in a full body shot the legs are uninteresting.
-The head has some confusing pixel angles. I tried to suggest a more 3D position.

I've also made some changes.
-Moved the legs a bit but tried to keep the pose.
-Made the person more slender.(Making the person more feminine was an accident, sorry about that.)
-Made and example of how I would make a face.

It seems you got a bit lost when you had no reference to follow. That usually happen and you will have to study a bit of anatomy to get over this.
I also recommend you study action lines. Gesture drawing helps a lot in this aspect.

Here's how I would approach those issues:



Anyway, hope it helps!

7
Pixel Art / Re: Help at animating this.
« on: May 09, 2018, 11:46:12 pm »
Here's the first Gif:


And the Second:


Sorry about the mess...Something was wrong and now it is ok.

8
Pixel Art / Re: Help at animating this.
« on: May 09, 2018, 10:51:15 pm »
Hello N55! Nice pixelwork, you just lost some volume in her band thing in her leg.

I am not very familiar with Hinata's design but I can try to help you a bit.

I've struggled with your same problem 2 years ago.
The answer to make a more subtle movement is subpixel animation.

Truth be told, that is that is just a fancy name to moving pixels inside the shapes without altering the outline or general format of each part.

I've made an example on how the technique works:

[/img]https://media.giphy.com/media/5t9DBGKQQ5Ae1sNffn/giphy.gif[/img]

And to talk a little about the turn.

The issue is you've made the key frames but you did not make the inbtweens.

Here's is how I would solve the problem:

[/img]https://media.giphy.com/media/4HkfyJbt8hzbUblnGR/giphy.gif[/img]
 
To solve this you could take a look at some animation books to try to understand the process.
The animator's survival kit is a good example.
But the heart of animation are the splines, in traditional animation the used jargon is timing.

Here's some examples:
https://easings.net/pt-br

Hope this helps you a bit.

NOTE: There's some bug preventing me from making the images appear. If an admin can edit this post that would be great.

9
Pixel Art / Re: Help at animating this.
« on: May 09, 2018, 10:46:37 pm »
Hello N55! Nice pixelwork, you just lost some volume in her band thing in her leg.

I am not very familiar with Hinata's design but I can try to help you a bit.

I've struggled with your same problem 2 years ago.
The answer to make a more subtle movement is subpixel animation.

Truth be told, that is that is just a fancy name to moving pixels inside the shapes without altering the outline or general format of each part.

I've made an example on how the technique works:



And to talk a little about the turn.

The issue is you've made the key frames but you did not make the inbtweens.

Here's is how I would solve the problem:


 
To solve this you could take a look at some animation books to try to understand the process.
The animator's survival kit is a good example.
But the heart of animation are the splines, in traditional animation the used jargon is timing.

Here's some examples:
https://easings.net/pt-br

Hope this helps you a bit.

10
Pixel Art / Re: House design help
« on: May 08, 2018, 04:48:13 pm »
Hello Basse!

I'll try to help you a bit.

I've struggled a bit with my thoughts about pixelart while trying to make this paintover.
I went back to study some old JRPG and Action pixel games and had to rethink some things. Like, how pixel clusters can be used.


Let me go through what I've changed here:

1)I've decreased overall saturation
2)I've decided on a light source. Your original had two shadows from the front converging to the center.
That seemed to indicate, to me, that it was lit from both sides.
Since the light seemed to be sunlight I've chosen only one direction. (Top from right to left).
3) I've made door height and window height/size that are more "usable" by your character.
A person is usually around 75% a door total height, doorknobs tend to be at elbow height. Etc.
4) I've ommited a lot of detail and this was a hard choice.
You poured a lot of work doing small details.
But I felt you were in an uncorfortable middleground. Commit to eiter go full detail or simplify.
5) I've also gave some more space to the wooden pillars in front ofthe door. They are the ones giving the volume to your second floor.
6) Your roof has a perspective error you can't see front and back at the same time, and that lack of perspective was also making the chimney a mess to read.
7) The rocks felt like noise. I removed them.
If I were to remake them I would make a tile with less noise and lines.
8 ) I've made the outlines heavier than the inside lines, sometimes even removed some of them.


I guess that's basically it.


Here's my paintover:





And here's an example from Alundra if you intend to go full detail(Take a look at the value range):

 


I've got to say that since you said you were a beginner to pixelart this is really good pixelwork.
You linework was great and there were some good ideas going on.
Nice job!

I would like some more time to think and study but that's what I got right now.
Hope I could help you a bit with a different perspective.

Pages: [1] 2 3 4