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Messages - G01dmaster
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Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 02, 2017, 06:58:45 pm »
So coming in, love the vision, the idea, its calm and nice, but I want to talk about the attacks, specifically talking of what i like and dislike about all 5 versions :D

Version 1
Its smooth, the attacks don't have breaks in it, and its easy to reset back to his normal stance, and leaves very little space for an attack, and is a 3 swing attack, simple but shows a lot.
It has the same up to down strikes twice and gets boring after watching it more than 10 times, so you probably need to make this more... complicated... and if you used this one I would say set up more than 1 attack combo, make it random or a set command, like up+attack or down+attack etc...

Version 2
I was asking an art major some questions about these, and he liked this one because it showed more action in it with the leap, but I don't like how he just ends crouched, maybe add a few more frames in there? It also feels really fast in the end, like a low weight sword but the ending swing is really long, like a large strong sword, feels improper, mabye increase the swords length during that attack (since the sword DOES transform you can make it longer if you wanted to)

Version 3
Its clean, its nice, all attacks are around the same speed, I don't see too many problems with it, but the feet seem a little off when he is turning around, I'm not sure due to the look of it but it looks like he is swinging and pivoting on a foot, which would be bad if an enemy parried as it would knock you off your feet and basically make you lose... idk your choice on this one, this is one of my favorites tho

Version 4
Swords normally either specialize in stab, or slash, based on the design of your sword it looks like a slash sword, as more stabby swords and more pointy, like a rapier (ooooh i love them) and when you attack with a straight attack, it takes longer for you to swing again because you have to move your whole arm and body into position again, so the next attack feels a tad to fast, but not to much. and also when ending a combo your last attack is normally the strongest, so put more emotion or effort into it? its like a left left right combo, ending it with a knockout punch.

Version 5
Looks like a samurai sword :D
Well, it literally looks like a samurai using that sword, it's interesting, maybe a different sword type?!?


Not much different during edit, sorry for long wait :p

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