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Messages - Keizgon
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1
Pixel Art / [WIP] 8-bit RPG Scene
« on: April 28, 2012, 01:25:43 am »
Greetings,



I am currently working on the scene above, inspired by some of the classic RPGs from the NES era. I'm however, having trouble with the perspective and the dragon. I'm hoping to get some magnificent mockup edits from more advanced artists. I believe this is one of the largest and complex pieces I've done before. Scenery is definitely not my specialty, but this is suppose to be a dark dungeon/castle. Maybe I should add another lightsource, such as a torch or two...

It also must be 8-bit, limited to 8 colors excluding transparency. I might use the 8th one for the dragon, as it is very dark.


2
Job offers / Re: [PAID] Character overlays
« on: August 02, 2011, 08:19:36 pm »
Not trying to be rude, but you posted this a month ago (and several times before that). I still see your previous one towards the top of the list. If you want to not appear to be spamming the ad section, you should edit your original post and bump it when something new has changed. As for your prices, they look pretty low from what I can tell (even for an amateur). Please post fair rates or post in the unpaid section (yet another post you already made).

MMOs are not anything small, mind you. Even if you are indie. If you can't afford it, try a different approach like lowering your content expectations at first and later when you can afford more work, then add more content. MMOs do this all the time starting out. They never started with all of it in one shot.

3
Portfolios / Re: [Portfolio] Justin Dixon aka Keizgon
« on: August 02, 2011, 04:29:34 pm »
Update, new website. It's new so there's still some content missing (and portfolio work).

***Edit: Sorry, I double posted by accident. Originally was looking for a delete button.

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Portfolios / [Portfolio] Justin Dixon aka Keizgon
« on: August 02, 2011, 04:28:41 pm »
Updated portfolio. Still looking for work.

5
Job offers / Re: [PAID] Looking for sprite artists
« on: July 29, 2011, 05:31:41 pm »
I am interested. However, whom do I contact? There are 4 of you. :)

HTML5++! ;) Too bad it doesn't run on multiple platforms (your development software). I guess that's ok though when the end result reaches us Mac/Linux users. :)

My portfolio and contact information is here.

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Portfolios / Re: [Portfolio] Keizgon
« on: July 29, 2011, 05:18:00 pm »
Updated portfolio. Still looking for work.

7
Pixel Art / Re: New Pixel "artist"
« on: March 11, 2011, 06:46:51 am »
mspaint is a great tool for pixel art. Try not to use GIMP/Photoshop.

How about you refrain from posting semantic wars for "tools" (especially when you haven't obviously touched either one)? The tools you mentioned aren't bad at all for making pixel art. I use GIMP exclusively for pixel art and I find it perfect for it. It's free, open source, and for Linux (what I use). The only thing GIMP really needs right now is an improved animation package, and the extension with GAP isn't really that useful right now, as there really isn't any dynamic productivity in it (though flipping between frames isn't hard either).

Stick figures isn't an art style. It's a conceptual choice. Don't mix the two to back up a reason to only draw in one way, this will stunt you. If you're going to focus on drawing circles and sticks, at least understand some fundamentals about basic shapes and, in your conceptual choice, removing those outlines as you seem to be portraying vector art in a pixel art fashion. This is ok, but honestly, you might want to look into vector art if this your only purpose, as there is many applications for this digital art form. I love pixel art, but in today's age, you'll learn that vector art is sometimes much better in places like this. You can scale up or down without any consequences. You seem to be doing just basic shapes there so I would recommend vector art, as it's VERY VERY easy to draw as and manipulate. Pixel art I would recommend for something like that cat. It's more of a complex shape, but even complex shapes can be drawn through vector graphics. Of course if your application is meant for something completely raster (HTML5 for example isn't a good choice for vector, as it isn't ready for it), I would go for raster.

Sorry for the interjection, I'm more of a lurker here than a teacher. I mostly point newbie pixel artists here for as it's a good place to start and learn from, but I didn't think people were starting to be misinformed that a tool is just a tool, and bashing a tool that you don't know anything about is pure nonsense.

8
Pixel Art / NES - RPG Monsters
« on: December 14, 2010, 01:58:08 am »
Some of this is old artwork, but mostly new. Trying to go for the Final Fantasy / Dragon Warrior RPG theme from the NES. Not sure if I'm limiting my colors correctly or not (trying to keep under 4 + black transparency) per sprite. I could use some clarification on the restrictions a bit if someone wants to iterate.

Feel free to edit any of it, even if it's just a single monster. All is a WIP.


9
Pixel Art / Re: Monsters RPG WIP
« on: March 28, 2010, 04:29:47 pm »
Well first off, pick a background color other then black. It will warp your conception of the brightness level and makes darker colors harder to see.

Try a neutral color like light-grey.

I don't know why you would dither sprites that smal, other then you're running low on colors, which I doubt.

I couldn't tell but I think that's a horse?

Here's an edit with improved shading. Notice the use of highlights on the edges. What your doing there is called "pillowshading". Do a search on that term it's been explained better elsewhere.



I chose black background because the sprites are going to be placed on it in the actual game I'm making. I'm trying to imitate what Final Fantasy and DQ did from the NES somewhat. I am aware it's bad practice, but I'm doing it for the sake of game design.

For dither, I am trying to lessen it. I thought I could apply it to small objects and get a more "retro" / "dark" theme feel but it seems a bit much I suppose.

Actually...it's a dog, but I guess it's hard to tell since there are so much flames.

Thanks for the C&C, anyway though.

Hmm. I don't know about any C&C, but those dragon-things look a lot like the creatures out of The Darkness.


Never heard of it. I don't even use references...I try to draw creatively. I need to study a little more anatomy though.

edit: I made an update


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Pixel Art / Re: Monsters RPG WIP
« on: March 28, 2010, 04:48:38 am »
Pick any of them, even if it's just one. I don't know which ones need redone or not. I'm not really looking for a design critique, but a shading one. Questions about dithering and such.

I tried reshading one of them though:



It was more of an obvious one since the light source wasn't where I wanted it.

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