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Messages - turbo lazer 68K
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Portfolios / [PORTFOLIO] Will draw sprites & tiles for $$$
« on: August 22, 2017, 03:43:21 pm »
I am a young artist looking for a paid job (price to be discussed, cheap & affordable).

Although i didn't work on any commercial project yet, I have gained experience by working on hobby video game projects since I was 13 years old (2010) in both graphics as well as a bit of programming.

I'd really love to work in game development and am very enthusiastic to work with anybody interested (you for example  :))

Currently an undergraduate student of graphic design (but my school gives A LOT of free time).

Pear study


lil' tank


Fake screenshot mockup


Night mushroom


lil' halibut

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Pixel Art / Re: Game art (my first post)
« on: August 21, 2017, 10:01:49 pm »


Okai so this is my first rushy ediiit.

Like earlier posters i agree that the reliance on thicc black outlines is too heavy, especially on the trees.

What happened in a way is that the greeny/turquoise color gradient and the black lines dividing individual 'branches' actually look very separate from each other. Instead just use outline only around the tree and try to sculpt out individual leafs/branches using only light and shadow.
The 6 colours used in the ramp is a bit much i think, 4 could be just enough (not shur tho).
The outline at the bottom of the tree is better of removed so it blends with the ground it grows from instead of isolating itself as a separate entity.

The last little thing i thought could be improved (it's more of an idea than something than a conrete crit thou) are the very sharp shadows - when i look at the color palette of the entire screen, i get an impression of a cloudy british type weather, and when it's cloudy like that, the shadows are quite dissolved, not sharp like during a cloudless afternoon (so in my little rushed edit i made a little dithering on the edges  :crazy:).

On a side note, I like the walls of the house - the turquoise colour ramp is very interesting and avoids looking entirely linear, it's a bit more... dusty   :) . The little cracks and irregularity adds a lot to the piece!


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Pixel Art / Lil' Halibut
« on: August 21, 2017, 08:20:19 pm »


This is the first time i upload any pixel art onto publik interwebz,
and it happened to be an asymmetric fish.

What would u tweak if you made it?

Please go easy on me. BE RUFF.  :)

(tbh i like it as it is but am neverthless interested in other's peoples opinion  ::))

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: August 21, 2017, 07:33:37 pm »
hi

i am the turbo lazer 68k hailing from unintentified piece of soil in eastern europe. :)

Though my childhood years was in the ps2 era, at the age of 8 i discovered that all of this emulator stuff existed thru which i could explore games from different times and spaces that i would otherwise have never heard of.

Whilst playing all tha retro crap i gained (platonic) fetish for pixel art when upon beholding vidyas like Lomax and Metal Slug, which made me realise that while hewg crunchy squares might be a manifestation of low-tekness, they never were a manifestation of fugliness like a lot of kids thought.

Eventually i tried my hand at pixelpushing and with time it became one of my favourite techniques for making grafix as well as paintings. I find it enchating bkuz it requires to work on very low-level, controlling every pixel by hand while at the same time being oddly simple - no multiple layers, 236342 brush settings, smudging - you just pop pixel into this colour or that colour, that's all the choice you have, and it is bootifully primitive.

ps. this site has the best built-in emoticons i have seen anywhere ever, who drew them?

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