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Messages - turfsurfer
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1
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: September 30, 2010, 06:33:41 pm »
I agree that the walls look wierd, I think the "tops" of the walls need to be a lighter shade than the bottoms. The way you have them shaded at the moment makes them seem like they are going down into the floor instead of above it.

2
Pixel Art / Re: [WIP] 32x32 Isometric Mountain Tileset
« on: March 23, 2010, 04:30:23 pm »
if the lighting on the top facet of your blocks were brighter it would help to distinguish the different planes and make the blocks look more dimensional.

3
Pixel Art / Re: Cheescake Icons
« on: March 23, 2010, 04:28:14 pm »
And now I'm hungry. Can we get some raspberry swirled cake in there?

4
Pixel Art / Re: Love Note
« on: March 15, 2010, 12:05:21 am »
Doing icon design for work a few years ago is how I got started in pixel art, i'd recommend trying it, its a different kind of challenge and a lot of fun.

5
Pixel Art / Re: [WIP]Sprites for a game
« on: March 12, 2010, 02:53:27 pm »
Its looking good, definitely a good solid foundation to work from. For starters: The character's left arm seems to change thickness during the idle animation, it doesn't seem like he's extending his arm all the way during the punch (and you can exaggerate this a bit to make it look more powerful,) the big red sword in the progress sheet looks kind of nondescript and he's holding it near his crotch (which isn't necessarily wrong it just looks a bit strange,) and the larger versions of the face would probably benefit from some dithering to make the curves look more smooth. I'm sure others here will be able to give you much more advice, but this should give you something to start with.

6
Pixel Art / Re: [wip] My Hunter
« on: March 11, 2010, 02:56:22 pm »
Just to avoid confusion, she did not draw that image herself, it's official art from a game called Torchlight.

Aah, well that changes things, I guess just keep saturation in mind for what its worth then.

I do agree with what trub is saying about the legs though, it looks like his knees are knocking together because of the placement of the highlights under his belt, they probably also look a little odd because they are the only part of the sprite that is a flat color with a solid outline, you might be able to use some of the darker shades from the hair to add some depth without expanding your color palette.

I did a quick and not very good edit to try and show what i'm talking about:

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Pixel Art / Re: [wip] My Hunter
« on: March 10, 2010, 02:49:13 pm »
Its just a thought, but right now your sprite has much bigger hair than your illustration, you might be able to get yourself some more space for detail in the body if you were to cut down the size of his hair. Personally I'm also a bigger fan of the less saturated colors in your original drawing, if you intend to include that blue glow at some point having a less saturated character will make it easier to have the blue pop and seem like its lighting up. Either way its coming along very nicely.

8
Pixel Art / Re: Little character with over-powered weapon [updated]
« on: March 05, 2010, 04:22:48 pm »
Alspal: Good call, I was actually kind of hung up about that too. I'm thinking instead of toxic blobs threatening the world I'm going to switch over to malicious spirits, I'll draw some up and post them along with a few other sprites I've been working on later.

Shrub, I mentioned the dirt set is a WIP and while I see what you're getting at your comment wasn't that helpful. To give a more clear idea of what I'm aiming for here are some threads with similarly minded sets, perhaps you could give me a more useful critique if you know what I'm trying to do:
http://www.wayofthepixel.net/pixelation/index.php?topic=7787.0
http://www.wayofthepixel.net/pixelation/index.php?topic=6354.0
http://www.wayofthepixel.net/pixelation/index.php?topic=8945.0

Edit: Another race of NPCs and the new direction for the enemies:


9
Pixel Art / Re: Little character with over-powered weapon
« on: March 02, 2010, 12:43:14 am »
More stuff!

First up: the head of what will be the second boss, some generic blob baddies, and some NPCs.







And some new tiles, the red-rock style one is a WIP I could use some help with and is my first attempt at dithering, the second set is supposed to be sea themed.





I look forward to what you all have to say, C&C welcome and encouraged all over the board, and I promise I will work with the feedback I get, I've just got a good head of creative steam built up and I'm running with it. Thanks!


10
Pixel Art / Re: [WIP] The Kraken Awakens
« on: March 01, 2010, 12:28:22 am »
I think you've done a fairly good job making the boat look crushed, I think a few stray shattered boards might help that, but the thing I'm really noticing is that the places where things break the surface of the water dont seem to be on the same plane. I think if you adjusted the ellipse where the largest tentacle is breaking the water it might help to fix that.

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